Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/DetailsPanel/SDeviceProfileDetailsPanel.cpp
Josh Adams 94f4be4de1 - Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei

[CL 13816905 by Josh Adams in ue5-main branch]
2020-07-01 17:07:12 -04:00

190 lines
4.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DetailsPanel/SDeviceProfileDetailsPanel.h"
#include "DeviceProfiles/DeviceProfile.h"
#include "Modules/ModuleManager.h"
#include "Widgets/SBoxPanel.h"
#include "SlateOptMacros.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Layout/SScrollBox.h"
#include "EditorStyleSet.h"
#include "Interfaces/ITargetPlatform.h"
#include "Interfaces/ITargetPlatformManagerModule.h"
#include "PlatformInfo.h"
#include "PropertyEditorModule.h"
#include "IDetailsView.h"
#define LOCTEXT_NAMESPACE "DeviceProfileDetailsPanel"
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SDeviceProfileDetailsPanel::Construct( const FArguments& InArgs )
{
// Generate our details panel.
DetailsViewBox = SNew( SVerticalBox );
RefreshUI();
ChildSlot
[
SNew( SBorder )
.BorderImage( FEditorStyle::GetBrush( "Docking.Tab.ContentAreaBrush" ) )
[
SNew( SVerticalBox )
+ SVerticalBox::Slot()
.AutoHeight()
.Padding( FMargin( 2.0f ) )
.VAlign( VAlign_Bottom )
[
SNew( SHorizontalBox )
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding( 0.0f, 0.0f, 4.0f, 0.0f )
[
SNew( SImage )
.Image( FEditorStyle::GetBrush( "LevelEditor.Tabs.Details" ) )
]
+ SHorizontalBox::Slot()
.VAlign( VAlign_Center )
[
SNew( STextBlock )
.Text( LOCTEXT("CVarsLabel", "Console Variables") )
.TextStyle( FEditorStyle::Get(), "Docking.TabFont" )
]
]
+ SVerticalBox::Slot()
[
SNew( SHorizontalBox )
+ SHorizontalBox::Slot()
[
DetailsViewBox.ToSharedRef()
]
]
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SDeviceProfileDetailsPanel::UpdateUIForProfile( const TWeakObjectPtr< UDeviceProfile > InProfile )
{
ViewingProfile = InProfile;
RefreshUI();
}
void SDeviceProfileDetailsPanel::RefreshUI()
{
DetailsViewBox->ClearChildren();
// initialize settings view
FDetailsViewArgs DetailsViewArgs;
{
DetailsViewArgs.bAllowSearch = true;
DetailsViewArgs.bHideSelectionTip = true;
DetailsViewArgs.bLockable = false;
DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea;
DetailsViewArgs.bSearchInitialKeyFocus = true;
DetailsViewArgs.bUpdatesFromSelection = false;
DetailsViewArgs.bShowOptions = false;
}
SettingsView = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor").CreateDetailView(DetailsViewArgs);
if( ViewingProfile.IsValid() )
{
const FSlateBrush* DeviceProfileTypeIcon = FEditorStyle::GetDefaultBrush();
TArray<ITargetPlatform*> TargetPlatforms = GetTargetPlatformManager()->GetTargetPlatforms();
if (TargetPlatforms.Num())
{
DeviceProfileTypeIcon = FEditorStyle::GetBrush(TargetPlatforms[0]->GetPlatformInfo().GetIconStyleName(EPlatformIconSize::Normal));
}
SettingsView->SetObject(&*ViewingProfile);
// If a profile is provided, show the details for this profile.
DetailsViewBox->AddSlot()
[
SNew( SBorder )
.BorderImage( FEditorStyle::GetBrush( "ToolPanel.GroupBorder" ) )
[
SNew( SVerticalBox )
+ SVerticalBox::Slot()
.HAlign( HAlign_Left )
.AutoHeight()
[
SNew( SHorizontalBox )
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(4.0f, 0.0f, 2.0f, 0.0f)
[
SNew(SImage)
.Image(DeviceProfileTypeIcon)
]
+SHorizontalBox::Slot()
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.VAlign(VAlign_Center)
[
SNew( STextBlock )
.Text( FText::Format( LOCTEXT( "SelectedDeviceProfileFmt", "{0} selected" ), FText::FromString(ViewingProfile->GetName()) ) )
]
]
]
/**
* CVars part of the details panel
*/
+ SVerticalBox::Slot()
.Padding(4.0f)
.FillHeight(1.0f)
[
SNew(SScrollBox)
+ SScrollBox::Slot()
[
SNew( SBorder )
.BorderImage( FEditorStyle::GetBrush( "Docking.Tab.ContentAreaBrush" ) )
[
SNew( SVerticalBox )
+ SVerticalBox::Slot()
.FillHeight(1.0f)
.Padding( FMargin( 4.0f ) )
[
SettingsView.ToSharedRef()
]
]
]
]
]
];
}
else
{
// No profile was selected, so the panel should reflect this
DetailsViewBox->AddSlot()
[
SNew( SBorder )
.BorderImage( FEditorStyle::GetBrush( "ToolPanel.GroupBorder" ) )
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.VAlign( VAlign_Top )
.HAlign( HAlign_Center )
.Padding( 4.0f )
[
SNew( STextBlock )
.Text( LOCTEXT("SelectAProfile", "Select a device profile above...") )
]
]
];
}
}
#undef LOCTEXT_NAMESPACE