Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/LandscapeProxyUIDetails.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

30 lines
830 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/WeakObjectPtr.h"
#include "Types/SlateEnums.h"
#include "IDetailCustomization.h"
#include "Internationalization/Text.h"
class IDetailLayoutBuilder;
class ALandscapeProxy;
class FLandscapeProxyUIDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
/** End IDetailCustomization interface */
private:
/** Use MakeInstance to create an instance of this class */
FLandscapeProxyUIDetails();
IDetailLayoutBuilder* DetailLayoutBuilder = nullptr;
};