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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Types/SlateEnums.h"
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#include "Layout/Visibility.h"
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#include "Camera/CameraTypes.h"
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#include "IDetailCustomization.h"
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class SEditableTextBox;
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class SWidget;
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class FCameraDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
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private:
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void OnAspectRatioChanged();
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TOptional<float> GetAspectRatio() const;
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void OnAspectRatioSpinnerChanged(float InValue);
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void UpdateAspectTextFromProperty();
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TSharedRef<SWidget> OnGetComboContent() const;
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void CommitAspectRatioText(FText ItemText);
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void OnCommitAspectRatioText(const FText& ItemFText, ETextCommit::Type CommitInfo);
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EVisibility ProjectionModeMatches(TSharedPtr<IPropertyHandle> Property, ECameraProjectionMode::Type DesiredMode) const;
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TSharedPtr<IPropertyHandle> AspectRatioProperty;
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TSharedPtr<SEditableTextBox> AspectTextBox;
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float LastParsedAspectRatioValue;
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static const float MinAspectRatio;
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static const float MaxAspectRatio;
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static const float LowestCommonAspectRatio;
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static const float HighestCommonAspectRatio;
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};
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