Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/AnimTransitionNodeDetails.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

52 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
#include "UObject/WeakObjectPtr.h"
#include "Layout/Visibility.h"
#include "Input/Reply.h"
#include "Widgets/SWidget.h"
#include "Framework/SlateDelegates.h"
#include "IDetailCustomization.h"
class IDetailCategoryBuilder;
class IDetailLayoutBuilder;
class IPropertyHandle;
class UAnimStateTransitionNode;
class UBlendProfile;
class UEdGraph;
class FAnimTransitionNodeDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
protected:
void CreateTransitionEventPropertyWidgets(IDetailCategoryBuilder& TransitionCategory, FString TransitionName);
FReply OnClickEditBlendGraph();
EVisibility GetBlendGraphButtonVisibility(bool bMultiSelect) const;
TSharedRef<SWidget> GetWidgetForInlineShareMenu(const TAttribute<FText>& InSharedNameText, const TAttribute<bool>& bInIsCurrentlyShared, FOnClicked PromoteClick, FOnClicked DemoteClick, FOnGetContent GetContentMenu);
FReply OnPromoteToSharedClick(bool RuleShare);
void PromoteToShared(const FText& NewTransitionName, ETextCommit::Type CommitInfo, bool bRuleShare);
FReply OnUnshareClick(bool bUnshareRule);
TSharedRef<SWidget> OnGetShareableNodesMenu(bool bShareRules);
void BecomeSharedWith(UAnimStateTransitionNode* NewNode, bool bShareRules);
void AssignUniqueColorsToAllSharedNodes(UEdGraph* CurrentGraph);
void OnBlendProfileChanged(UBlendProfile* NewProfile, TSharedPtr<IPropertyHandle> ProfileProperty);
private:
TWeakObjectPtr<UAnimStateTransitionNode> TransitionNode;
TSharedPtr<STextEntryPopup> TextEntryWidget;
};