Files
UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor/Private/DataLayer/SDataLayerTreeLabel.cpp
richard malo 9a4289de40 - Changed Data Layer Visibility to be transient
- Added Data Layer bIsInitiallyVisible persistent flag to control Data Layer visibility flag initial value when loading map
- Fixed bug when changing map, Data Layer visibility was not properly reflected on actors
- Better Data Layer properties categorisation (Runtime vs Editor)
- Changing Data Layer IsDynamicallyLoaded flag is now only possible in its Details view
- Allow IsDynamicallyLoadedInEditor for any type of Data Layer
#rb jeanfrancois.dube, patrick.enfedaque

#ROBOMERGE-SOURCE: CL 15728575 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15728630 by richard malo in ue5-main branch]
2021-03-17 15:17:35 -04:00

214 lines
7.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SDataLayerTreeLabel.h"
#include "DataLayer/DataLayerEditorSubsystem.h"
#include "DataLayerTreeItem.h"
#include "Widgets/Text/SInlineEditableTextBlock.h"
#include "WorldPartition/DataLayer/DataLayerSubsystem.h"
#include "Math/ColorList.h"
#include "ISceneOutliner.h"
#include "ISceneOutlinerMode.h"
#include "ScopedTransaction.h"
#include "Editor.h"
#define LOCTEXT_NAMESPACE "DataLayer"
void SDataLayerTreeLabel::Construct(const FArguments& InArgs, FDataLayerTreeItem& DataLayerItem, ISceneOutliner& SceneOutliner, const STableRow<FSceneOutlinerTreeItemPtr>& InRow)
{
WeakSceneOutliner = StaticCastSharedRef<ISceneOutliner>(SceneOutliner.AsShared());
TreeItemPtr = StaticCastSharedRef<FDataLayerTreeItem>(DataLayerItem.AsShared());
DataLayerPtr = DataLayerItem.GetDataLayer();
HighlightText = SceneOutliner.GetFilterHighlightText();
TSharedPtr<SInlineEditableTextBlock> InlineTextBlock;
auto MainContent = SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SAssignNew(InlineTextBlock, SInlineEditableTextBlock)
.Text(this, &SDataLayerTreeLabel::GetDisplayText)
.ToolTipText(this, &SDataLayerTreeLabel::GetTooltipText)
.HighlightText(HighlightText)
.ColorAndOpacity(this, &SDataLayerTreeLabel::GetForegroundColor)
.OnTextCommitted(this, &SDataLayerTreeLabel::OnLabelCommitted)
.OnVerifyTextChanged(this, &SDataLayerTreeLabel::OnVerifyItemLabelChanged)
.IsSelected(FIsSelected::CreateSP(&InRow, &STableRow<FSceneOutlinerTreeItemPtr>::IsSelectedExclusively))
.IsReadOnly_Lambda([Item = DataLayerItem.AsShared(), this]()
{
return !CanExecuteRenameRequest(Item.Get());
})
]
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.AutoWidth()
.Padding(0.0f, 0.f, 3.0f, 0.0f)
[
SNew(STextBlock)
.Text(this, &SDataLayerTreeLabel::GetTypeText)
.Visibility(this, &SDataLayerTreeLabel::GetTypeTextVisibility)
.HighlightText(HighlightText)
];
if (WeakSceneOutliner.Pin()->GetMode()->IsInteractive())
{
DataLayerItem.RenameRequestEvent.BindSP(InlineTextBlock.Get(), &SInlineEditableTextBlock::EnterEditingMode);
}
ChildSlot
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(FSceneOutlinerDefaultTreeItemMetrics::IconPadding())
[
SNew(SBox)
.WidthOverride(FSceneOutlinerDefaultTreeItemMetrics::IconSize())
.HeightOverride(FSceneOutlinerDefaultTreeItemMetrics::IconSize())
[
SNew(SImage)
.Image(this, &SDataLayerTreeLabel::GetIcon)
.ToolTipText(this, &SDataLayerTreeLabel::GetIconTooltip)
.ColorAndOpacity(FSlateColor::UseForeground())
]
]
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
.Padding(0.0f, 0.0f)
[
MainContent
]
];
}
FText SDataLayerTreeLabel::GetDisplayText() const
{
const UDataLayer* DataLayer = DataLayerPtr.Get();
bool bIsDataLayerActive = false;
FText DataLayerStateText = FText::GetEmpty();
if (DataLayer && DataLayer->IsDynamicallyLoaded() && DataLayer->GetWorld()->IsPlayInEditor())
{
const UDataLayerSubsystem* DataLayerSubsystem = DataLayer->GetWorld()->GetSubsystem<UDataLayerSubsystem>();
DataLayerStateText = FText::Format(LOCTEXT("DataLayerActive", " ({0})"), StaticEnum<EDataLayerState>()->GetDisplayNameTextByValue((int64)DataLayerSubsystem->GetDataLayerState(DataLayer)));
}
static const FText DataLayerDeleted = LOCTEXT("DataLayerLabelForMissingDataLayer", "(Deleted Data Layer)");
return DataLayer ? FText::Format(LOCTEXT("DataLayerDisplayText", "{0}{1}"), FText::FromName(DataLayer->GetDataLayerLabel()), DataLayerStateText) : DataLayerDeleted;
}
FText SDataLayerTreeLabel::GetTooltipText() const
{
if (const UDataLayer* DataLayer = DataLayerPtr.Get())
{
FFormatNamedArguments Args;
Args.Add(TEXT("ID_Name"), LOCTEXT("CustomColumnMode_InternalName", "ID Name"));
Args.Add(TEXT("Name"), FText::FromName(DataLayer->GetFName()));
return FText::Format(LOCTEXT("DataLayerNameTooltip", "{ID_Name}: {Name}"), Args);
}
return FText();
}
FText SDataLayerTreeLabel::GetTypeText() const
{
const UDataLayer* DataLayer = DataLayerPtr.Get();
return DataLayer ? FText::FromName(DataLayer->GetClass()->GetFName()) : FText();
}
EVisibility SDataLayerTreeLabel::GetTypeTextVisibility() const
{
return HighlightText.Get().IsEmpty() ? EVisibility::Collapsed : EVisibility::Visible;
}
const FSlateBrush* SDataLayerTreeLabel::GetIcon() const
{
const UDataLayer* DataLayer = DataLayerPtr.Get();
if (DataLayer && WeakSceneOutliner.IsValid())
{
const FName IconName = DataLayer->GetClass()->GetFName();
if (const FSlateBrush* CachedBrush = WeakSceneOutliner.Pin()->GetCachedIconForClass(IconName))
{
return CachedBrush;
}
const FSlateBrush* FoundSlateBrush = FEditorStyle::GetBrush(TEXT("DataLayer.Icon16x"));
WeakSceneOutliner.Pin()->CacheIconForClass(IconName, FoundSlateBrush);
return FoundSlateBrush;
}
return nullptr;
}
FText SDataLayerTreeLabel::GetIconTooltip() const
{
return TreeItemPtr.Pin().IsValid() && DataLayerPtr.Get() ? FText::FromString(DataLayerPtr.Get()->GetClass()->GetName()) : FText();
}
FSlateColor SDataLayerTreeLabel::GetForegroundColor() const
{
if (TOptional<FLinearColor> BaseColor = FSceneOutlinerCommonLabelData::GetForegroundColor(*TreeItemPtr.Pin()))
{
return BaseColor.GetValue();
}
const UDataLayer* DataLayer = DataLayerPtr.Get();
if (DataLayer)
{
if (DataLayer->IsLocked())
{
return FColorList::DimGrey;
}
else if (DataLayer->IsDynamicallyLoaded() && DataLayer->GetWorld()->IsPlayInEditor())
{
const UDataLayerSubsystem* DataLayerSubsystem = DataLayer->GetWorld()->GetSubsystem<UDataLayerSubsystem>();
EDataLayerState DataLayerState = DataLayerSubsystem->GetDataLayerState(DataLayer);
if (DataLayerState == EDataLayerState::Activated)
{
return FColorList::LimeGreen;
}
else if (DataLayerState == EDataLayerState::Loaded)
{
return FColorList::NeonBlue;
}
}
}
return (!DataLayer || !DataLayer->GetWorld()) ? FLinearColor(0.2f, 0.2f, 0.25f) : FSlateColor::UseForeground();
}
bool SDataLayerTreeLabel::OnVerifyItemLabelChanged(const FText& InLabel, FText& OutErrorMessage)
{
if (InLabel.IsEmptyOrWhitespace())
{
OutErrorMessage = LOCTEXT("EmptyDataLayerLabel", "Data Layer must be given a name");
return false;
}
UDataLayer* FoundDataLayer;
if (UDataLayerEditorSubsystem::Get()->TryGetDataLayerFromLabel(*InLabel.ToString(), FoundDataLayer) && FoundDataLayer != DataLayerPtr.Get())
{
OutErrorMessage = LOCTEXT("RenameFailed_AlreadyExists", "This Data Layer already exists");
return false;
}
return true;
}
void SDataLayerTreeLabel::OnLabelCommitted(const FText& InLabel, ETextCommit::Type InCommitInfo)
{
UDataLayer* DataLayer = DataLayerPtr.Get();
if (DataLayer && !InLabel.ToString().Equals(DataLayer->GetDataLayerLabel().ToString(), ESearchCase::CaseSensitive))
{
const FScopedTransaction Transaction(LOCTEXT("SceneOutlinerRenameDataLayerTransaction", "Rename Data Layer"));
UDataLayerEditorSubsystem::Get()->RenameDataLayer(DataLayer, *InLabel.ToString());
if (WeakSceneOutliner.IsValid())
{
WeakSceneOutliner.Pin()->SetKeyboardFocus();
}
}
}
#undef LOCTEXT_NAMESPACE