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32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Attribute.h"
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#include "SceneOutlinerFwd.h"
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#include "ISceneOutlinerTreeItem.h"
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#include "WorldPartition/DataLayer/DataLayer.h"
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struct FDataLayerTreeItem : ISceneOutlinerTreeItem
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{
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FDataLayerTreeItem(UDataLayer* InDataLayer);
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UDataLayer* GetDataLayer() const { return DataLayer.Get(); }
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/* Begin ISceneOutlinerTreeItem Implementation */
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virtual bool IsValid() const override { return DataLayer.IsValid(); }
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virtual FSceneOutlinerTreeItemID GetID() const override { return ID; }
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virtual FString GetDisplayString() const override;
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virtual bool CanInteract() const override { return true; }
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virtual TSharedRef<SWidget> GenerateLabelWidget(ISceneOutliner& Outliner, const STableRow<FSceneOutlinerTreeItemPtr>& InRow) override;
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virtual bool HasVisibilityInfo() const override { return true; }
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virtual void OnVisibilityChanged(const bool bNewVisibility) override;
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virtual bool GetVisibility() const override;
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/* End ISceneOutlinerTreeItem Implementation */
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static const FSceneOutlinerTreeItemType Type;
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private:
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TWeakObjectPtr<UDataLayer> DataLayer;
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const FObjectKey ID;
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}; |