Files
UnrealEngineUWP/Engine/Source/Editor/CurveTableEditor/Private/CurveTableEditorHandle.cpp
Louise Rasmussen ca23b08c0a CurveTableEditor - work in progress
#JIRA UETOOL-3544
#rb Andrew.Rodham, Lauren.Barnes
#preflight 60afc351241ce500010b1461

[CL 16487773 by Louise Rasmussen in ue5-main branch]
2021-05-27 13:24:53 -04:00

77 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CurveTableEditorHandle.h"
FRealCurve* FCurveTableEditorHandle::GetCurve() const
{
if (CurveTable != nullptr && RowName != NAME_None)
{
return CurveTable.Get()->FindCurve(RowName, TEXT("CurveTableEditorHandle::GetCurve"));
}
return nullptr;
}
FRichCurve* FCurveTableEditorHandle::GetRichCurve() const
{
if (CurveTable != nullptr && RowName != NAME_None)
{
return CurveTable.Get()->FindRichCurve(RowName, TEXT("CurveTableEditorHandle::GetCurve"));
}
return nullptr;
}
bool FCurveTableEditorHandle::HasRichCurves() const
{
if (CurveTable != nullptr)
{
return CurveTable.Get()->HasRichCurves();
}
return false;
}
TArray<FRichCurveEditInfoConst> FCurveTableEditorHandle::GetCurves() const
{
TArray<FRichCurveEditInfoConst> Curves;
const FRealCurve* Curve = GetCurve();
if (Curve)
{
Curves.Add(FRichCurveEditInfoConst(Curve, RowName));
}
return Curves;
}
TArray<FRichCurveEditInfo> FCurveTableEditorHandle::GetCurves()
{
TArray<FRichCurveEditInfo> Curves;
FRealCurve* Curve = GetCurve();
if (Curve)
{
Curves.Add(FRichCurveEditInfo(Curve, RowName));
}
return Curves;
}
void FCurveTableEditorHandle::ModifyOwner()
{
check(false); // This handle is read only, so cannot be used to modify curves
}
void FCurveTableEditorHandle::MakeTransactional()
{
check(false); // This handle is read only, so cannot be used to modify curves
}
void FCurveTableEditorHandle::OnCurveChanged(const TArray<FRichCurveEditInfo>& ChangedCurveEditInfos)
{
}
bool FCurveTableEditorHandle::IsValidCurve(FRichCurveEditInfo CurveInfo)
{
return CurveInfo.CurveToEdit == GetCurve();
}