Files
UnrealEngineUWP/Engine/Source/Editor/CurveEditor/Private/CurveEditorSettings.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

69 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CurveEditorSettings.h"
UCurveEditorSettings::UCurveEditorSettings()
{
bAutoFrameCurveEditor = true;
bShowCurveEditorCurveToolTips = true;
TangentVisibility = ECurveEditorTangentVisibility::SelectedKeys;
ZoomPosition = ECurveEditorZoomPosition::CurrentTime;
}
bool UCurveEditorSettings::GetAutoFrameCurveEditor() const
{
return bAutoFrameCurveEditor;
}
void UCurveEditorSettings::SetAutoFrameCurveEditor(bool InbAutoFrameCurveEditor)
{
if (bAutoFrameCurveEditor != InbAutoFrameCurveEditor)
{
bAutoFrameCurveEditor = InbAutoFrameCurveEditor;
SaveConfig();
}
}
bool UCurveEditorSettings::GetShowCurveEditorCurveToolTips() const
{
return bShowCurveEditorCurveToolTips;
}
void UCurveEditorSettings::SetShowCurveEditorCurveToolTips(bool InbShowCurveEditorCurveToolTips)
{
if (bShowCurveEditorCurveToolTips != InbShowCurveEditorCurveToolTips)
{
bShowCurveEditorCurveToolTips = InbShowCurveEditorCurveToolTips;
SaveConfig();
}
}
ECurveEditorTangentVisibility UCurveEditorSettings::GetTangentVisibility() const
{
return TangentVisibility;
}
void UCurveEditorSettings::SetTangentVisibility(ECurveEditorTangentVisibility InTangentVisibility)
{
if (TangentVisibility != InTangentVisibility)
{
TangentVisibility = InTangentVisibility;
SaveConfig();
}
}
ECurveEditorZoomPosition UCurveEditorSettings::GetZoomPosition() const
{
return ZoomPosition;
}
void UCurveEditorSettings::SetZoomPosition(ECurveEditorZoomPosition InZoomPosition)
{
if (ZoomPosition != InZoomPosition)
{
ZoomPosition = InZoomPosition;
SaveConfig();
}
}