Files
UnrealEngineUWP/Engine/Source/Editor/ClothingSystemEditor/Private/ClothingSystemEditorModule.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

41 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClothingSystemEditorModule.h"
#include "ClothingSystemEditorInterfaceModule.h"
#include "ClothingSimulationFactoryNv.h"
#include "SimulationEditorExtenderNv.h"
#include "ClothingAssetFactory.h"
#include "Modules/ModuleManager.h"
#include "Features/IModularFeatures.h"
IMPLEMENT_MODULE(FClothingSystemEditorModule, ClothingSystemEditor);
FClothingSystemEditorModule::FClothingSystemEditorModule()
{
}
void FClothingSystemEditorModule::StartupModule()
{
IModularFeatures::Get().RegisterModularFeature(IClothingAssetFactoryProvider::FeatureName, this);
#if WITH_NVCLOTH
IModularFeatures::Get().RegisterModularFeature(FClothingSystemEditorInterfaceModule::ExtenderFeatureName, &NvEditorExtender);
#endif
}
void FClothingSystemEditorModule::ShutdownModule()
{
IModularFeatures::Get().UnregisterModularFeature(IClothingAssetFactoryProvider::FeatureName, this);
#if WITH_NVCLOTH
IModularFeatures::Get().UnregisterModularFeature(FClothingSystemEditorInterfaceModule::ExtenderFeatureName, &NvEditorExtender);
#endif
}
UClothingAssetFactoryBase* FClothingSystemEditorModule::GetFactory()
{
return UClothingAssetFactory::StaticClass()->GetDefaultObject<UClothingAssetFactoryBase>();
}