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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
88 lines
1.3 KiB
C++
88 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "Misc/Guid.h"
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#include "Templates/SubclassOf.h"
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#include "EdGraph/EdGraphNode.h"
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struct BLUEPRINTGRAPH_API FBlueprintNodeSignature
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{
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public:
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FBlueprintNodeSignature() {}
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FBlueprintNodeSignature(FString const& UserString);
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FBlueprintNodeSignature(TSubclassOf<UEdGraphNode> NodeClass);
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/**
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*
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*
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* @param NodeClass
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* @return
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*/
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void SetNodeClass(TSubclassOf<UEdGraphNode> NodeClass);
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/**
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*
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*
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* @param SignatureObj
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* @return
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*/
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void AddSubObject(FFieldVariant SignatureObj);
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/**
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*
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*
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* @param Value
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* @return
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*/
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void AddKeyValue(FString const& KeyValue);
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/**
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*
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*
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* @param SignatureKey
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* @param Value
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* @return
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*/
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void AddNamedValue(FName SignatureKey, FString const& Value);
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/**
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*
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*
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* @return
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*/
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bool IsValid() const;
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/**
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*
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*
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* @return
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*/
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FString const& ToString() const;
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/**
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*
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*
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* @return
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*/
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FGuid const& AsGuid() const;
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private:
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/**
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*
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*
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* @return
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*/
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void MarkDirty();
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private:
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typedef TMap<FName, FString> FSignatureSet;
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FSignatureSet SignatureSet;
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mutable FGuid CachedSignatureGuid;
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mutable FString CachedSignatureString;
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};
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