Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AssignDelegate.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

34 lines
1017 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "K2Node_AddDelegate.h"
#include "K2Node_AssignDelegate.generated.h"
class UEdGraph;
/**
* Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint
* menu system. Acts simply as a UK2Node_AddDelegate with an attached custom-
* event node (spawned in PostPlacedNewNode).
*/
UCLASS(MinimalAPI)
class UK2Node_AssignDelegate : public UK2Node_AddDelegate
{
GENERATED_UCLASS_BODY()
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetMenuCategory() const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
virtual void PostPlacedNewNode() override;
// End of UEdGraphNode interface
private:
/** Constructing FText strings can be costly, so we cache the node's title */
FNodeTextCache CachedListTitle;
};