Files
UnrealEngineUWP/Engine/Source/Editor/AssetPlacementEdMode/Private/Tools/PlacementFillTool.cpp
brooke hubert d4c157384c Initial Creation of Asset Placement Mode UI for tools and commands.
# Added a save and load config on the settings class for UEdMode so mode wide settings would be sticky between runs.
# Removed FString refs in some functions so they could be bound using UObject delegate methods.

#rnx
#Jira UE-98157
#review-14449500
#rb lauren.barnes

[CL 14451570 by brooke hubert in ue5-main branch]
2020-10-08 18:56:55 -04:00

19 lines
560 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tools/PlacementFillTool.h"
#include "UObject/Object.h"
#include "ToolContextInterfaces.h"
#include "InteractiveToolManager.h"
constexpr TCHAR UPlacementModeFillTool::ToolName[];
bool UPlacementModeFillToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
{
return true;
}
UInteractiveTool* UPlacementModeFillToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
{
return NewObject<UPlacementModeFillTool>(SceneState.ToolManager, UPlacementModeFillTool::ToolName);
}