You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
# Added a save and load config on the settings class for UEdMode so mode wide settings would be sticky between runs. # Removed FString refs in some functions so they could be bound using UObject delegate methods. #rnx #Jira UE-98157 #review-14449500 #rb lauren.barnes [CL 14451570 by brooke hubert in ue5-main branch]
19 lines
560 B
C++
19 lines
560 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Tools/PlacementFillTool.h"
|
|
#include "UObject/Object.h"
|
|
#include "ToolContextInterfaces.h"
|
|
#include "InteractiveToolManager.h"
|
|
|
|
constexpr TCHAR UPlacementModeFillTool::ToolName[];
|
|
|
|
bool UPlacementModeFillToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
UInteractiveTool* UPlacementModeFillToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
|
|
{
|
|
return NewObject<UPlacementModeFillTool>(SceneState.ToolManager, UPlacementModeFillTool::ToolName);
|
|
}
|