Files
UnrealEngineUWP/Engine/Source/Editor/AssetPlacementEdMode/Private/Tools/PlacementClickDragToolBase.h
brooke hubert 17f0e31526 Placement Mode Single place tool improvements:
* Tweak after placement in world and local space using standard level editor gizmos.
* Removed Single place tool settings. Since we're using the TRS gizmos, these settings are unnecessary.
* Moved cycle through palette to shift + right click to match other viewport functions (i.e. cycling static mesh previews).
* Placement mode now inherits from default ed mode, so we will get the new gizmos as they come online.
* Fixed a bug in the select tool where the input was never making it back to the viewport for handling.
* Fixed a bug in the ITF Editor hooks where the mouse capture was incorrectly reporting and eating the input from the viewport.

#Jira UE-107395
[at]jamie.dale

#ROBOMERGE-SOURCE: CL 15464701 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15466468 by brooke hubert in ue5-main branch]
2021-02-18 20:47:20 -04:00

20 lines
441 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Tools/PlacementBrushToolBase.h"
#include "PlacementClickDragToolBase.generated.h"
UCLASS(Abstract, MinimalAPI)
class UPlacementClickDragToolBase : public UPlacementBrushToolBase
{
GENERATED_BODY()
public:
virtual void Setup() override;
protected:
virtual double EstimateMaximumTargetDimension() override;
virtual void SetupBrushStampIndicator() override;
};