You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Tweak after placement in world and local space using standard level editor gizmos. * Removed Single place tool settings. Since we're using the TRS gizmos, these settings are unnecessary. * Moved cycle through palette to shift + right click to match other viewport functions (i.e. cycling static mesh previews). * Placement mode now inherits from default ed mode, so we will get the new gizmos as they come online. * Fixed a bug in the select tool where the input was never making it back to the viewport for handling. * Fixed a bug in the ITF Editor hooks where the mouse capture was incorrectly reporting and eating the input from the viewport. #Jira UE-107395 [at]jamie.dale #ROBOMERGE-SOURCE: CL 15464701 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15466468 by brooke hubert in ue5-main branch]
20 lines
441 B
C++
20 lines
441 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Tools/PlacementBrushToolBase.h"
|
|
|
|
#include "PlacementClickDragToolBase.generated.h"
|
|
|
|
UCLASS(Abstract, MinimalAPI)
|
|
class UPlacementClickDragToolBase : public UPlacementBrushToolBase
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
virtual void Setup() override;
|
|
|
|
protected:
|
|
virtual double EstimateMaximumTargetDimension() override;
|
|
virtual void SetupBrushStampIndicator() override;
|
|
};
|