You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- SetPreviewSkeletalMesh to UAnimationAsset and UAnimBlueprint - Functionality to retrieve UAnimationGraphs and UAnimationGraphNodes of a specific class from UAnimBlueprint and UAnimationGraph respectively - Functionality for pose driver/asset scripting #jira UE-117797 #rb Thomas.Sarkanen #preflight 60d075e32ab218000115936a #preflight 60d1a3eaa819040001397a52 [CL 16741838 by Jurre deBaare in ue5-main branch]
28 lines
453 B
C#
28 lines
453 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class AnimationBlueprintLibrary : ModuleRules
|
|
{
|
|
public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"Kismet",
|
|
"AnimGraph",
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"AnimGraph",
|
|
}
|
|
);
|
|
}
|
|
}
|