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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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christopher waters a8185f9eb2 Removing validation skipping from the SM6.6 code path as it's a fully supported feature in our version of DXC.
#rb none
#jira none
#fyi graham.wihlidal, rune.stubbe

[CL 16756585 by christopher waters in ue5-main branch]
2021-06-23 10:14:39 -04:00
..
D3DShaderCompiler.cpp
Dump preprocessed shader source in log on D3DCompile exception.
2021-06-01 14:24:07 -04:00
D3DShaderCompiler.inl
Added a basic implementation of assert in shaders for D3D12. Requires SM6 support which can be enabled through r.D3D12.AllowShaderModel6=1.
2021-04-30 08:37:35 -04:00
D3DShaderCompilerDXC.cpp
Removing validation skipping from the SM6.6 code path as it's a fully supported feature in our version of DXC.
2021-06-23 10:14:39 -04:00
ShaderFormatD3D.cpp
Work in progress support for D3D12 Shader Model 6.6, specifying validator version, and workarounds to disable validation/signing until validator v1.6 is available that supports the 6.6 profile (requires developer mode and experimental features).
2021-04-05 04:40:52 -04:00
ShaderFormatD3D.h
Keep rewriting unused inputs until they stop changing (UE-115083)
2021-05-13 10:21:33 -04:00
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