Files
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis/Private/Store/AsioSocket.h
Martin Ridgers be972be826 Moved the Trace namespace into the UE namespace.
#rb jb
#rnx

[CL 14762673 by Martin Ridgers in ue5-main branch]
2020-11-17 06:54:28 -04:00

35 lines
962 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Asio/Asio.h"
#include "AsioIoable.h"
namespace UE {
namespace Trace {
////////////////////////////////////////////////////////////////////////////////
class FAsioSocket
: public FAsioReadable
, public FAsioWriteable
{
public:
FAsioSocket(asio::ip::tcp::socket& InSocket);
virtual ~FAsioSocket();
asio::io_context& GetIoContext();
virtual bool IsOpen() const override;
virtual void Close() override;
uint32 GetRemoteAddress() const;
uint32 GetRemotePort() const;
uint32 GetLocalPort() const;
virtual bool Read(void* Dest, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
virtual bool ReadSome(void* Dest, uint32 DestSize, FAsioIoSink* Sink, uint32 Id) override;
virtual bool Write(const void* Src, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
private:
asio::ip::tcp::socket Socket;
};
} // namespace Trace
} // namespace UE