Files
UnrealEngineUWP/Engine/Source/Developer/ToolMenus/Public/IToolMenusModule.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

33 lines
735 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogToolMenus, Log, All);
class IToolMenusModule : public IModuleInterface
{
public:
/**
* Retrieve the module instance.
*/
static inline IToolMenusModule& Get()
{
return FModuleManager::LoadModuleChecked<IToolMenusModule>("ToolMenus");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("ToolMenus");
}
};