Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMRerouteNode.cpp
Lina Halper 44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00

22 lines
460 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMRerouteNode.h"
const FString URigVMRerouteNode::RerouteName = TEXT("Reroute");
const FString URigVMRerouteNode::ValueName = TEXT("Value");
URigVMRerouteNode::URigVMRerouteNode()
: bShowAsFullNode(true)
{
}
bool URigVMRerouteNode::GetShowsAsFullNode() const
{
return bShowAsFullNode;
}
FLinearColor URigVMRerouteNode::GetNodeColor() const
{
return FLinearColor::White;
}