Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private/ProxyMaterialUtilities.h
sebastien lussier 412cf1d7a1 MaterialBaking - Use correct linear bake for all texture property by default
Providing a new flatten material with the correct texture samplers.
Retrieve texture properties from the default textures in the material (linear vs srgb, compression, vt enabled, lod group...)

Previously generated material instances are unchanged.
All MergeActor engine tests pass successfully.

#rb patrick.enfedaque

#ROBOMERGE-SOURCE: CL 16484038 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v823-16466674)

[CL 16484318 by sebastien lussier in ue5-main branch]
2021-05-27 10:31:36 -04:00

316 lines
15 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/MaterialMerging.h"
#include "StaticParameterSet.h"
#include "Materials/Material.h"
#include "Engine/Texture2D.h"
#include "MaterialUtilities.h"
#include "Materials/MaterialInstanceConstant.h"
#include "IMeshMergeUtilities.h"
#include "MeshMergeModule.h"
#include "Modules/ModuleManager.h"
namespace ProxyMaterialUtilities
{
static const bool CalculatePackedTextureData(const FFlattenMaterial& InMaterial, bool& bOutPackMetallic, bool& bOutPackSpecular, bool& bOutPackRoughness, int32& OutNumSamples, FIntPoint& OutSize)
{
// Whether or not a material property is baked down
const bool bHasMetallic = InMaterial.DoesPropertyContainData(EFlattenMaterialProperties::Metallic) && !InMaterial.IsPropertyConstant(EFlattenMaterialProperties::Metallic);
const bool bHasRoughness = InMaterial.DoesPropertyContainData(EFlattenMaterialProperties::Roughness) && !InMaterial.IsPropertyConstant(EFlattenMaterialProperties::Roughness);
const bool bHasSpecular = InMaterial.DoesPropertyContainData(EFlattenMaterialProperties::Specular) && !InMaterial.IsPropertyConstant(EFlattenMaterialProperties::Specular);
// Check for same texture sizes
bool bSameTextureSize = false;
// Determine whether or not the properties sizes match
const FIntPoint MetallicSize = InMaterial.GetPropertySize(EFlattenMaterialProperties::Metallic);
const FIntPoint SpecularSize = InMaterial.GetPropertySize(EFlattenMaterialProperties::Specular);
const FIntPoint RoughnessSize = InMaterial.GetPropertySize(EFlattenMaterialProperties::Roughness);
bSameTextureSize = (MetallicSize == RoughnessSize) || (MetallicSize == SpecularSize);
if (bSameTextureSize)
{
OutSize = MetallicSize;
OutNumSamples = InMaterial.GetPropertySamples(EFlattenMaterialProperties::Metallic).Num();
}
else
{
bSameTextureSize = (RoughnessSize == SpecularSize);
if (bSameTextureSize)
{
OutSize = RoughnessSize;
OutNumSamples = InMaterial.GetPropertySamples(EFlattenMaterialProperties::Roughness).Num();
}
}
// Now that we know if the data matches determine whether or not we should pack the properties
int32 NumPacked = 0;
if (OutNumSamples != 0)
{
bOutPackMetallic = bHasMetallic ? (OutNumSamples == InMaterial.GetPropertySamples(EFlattenMaterialProperties::Metallic).Num()) : false;
NumPacked += (bOutPackMetallic) ? 1 : 0;
bOutPackRoughness = bHasRoughness ? (OutNumSamples == InMaterial.GetPropertySamples(EFlattenMaterialProperties::Roughness).Num()) : false;
NumPacked += (bOutPackRoughness) ? 1 : 0;
bOutPackSpecular = bHasSpecular ? (OutNumSamples == InMaterial.GetPropertySamples(EFlattenMaterialProperties::Specular).Num()) : false;
NumPacked += (bOutPackSpecular) ? 1 : 0;
}
else
{
bOutPackMetallic = bOutPackRoughness = bOutPackSpecular = false;
}
// Need atleast two properties to pack
return NumPacked >= 2;
}
static UMaterialInstanceConstant* CreateProxyMaterialInstance(UPackage* InOuter, const FMaterialProxySettings& InMaterialProxySettings, UMaterialInterface* InBaseMaterial, const FFlattenMaterial& FlattenMaterial, const FString& AssetBasePath, const FString& AssetBaseName, TArray<UObject*>& OutAssetsToSync, FMaterialUpdateContext* MaterialUpdateContext = nullptr)
{
UMaterialInterface* BaseMaterial = InBaseMaterial;
const IMeshMergeUtilities& Module = FModuleManager::Get().LoadModuleChecked<IMeshMergeModule>("MeshMergeUtilities").GetUtilities();
if (!Module.IsValidBaseMaterial(InBaseMaterial, false))
{
BaseMaterial = GEngine->DefaultFlattenMaterial;
}
UMaterialInstanceConstant* OutMaterial = FMaterialUtilities::CreateInstancedMaterial(BaseMaterial, InOuter, AssetBasePath + AssetBaseName, RF_Public | RF_Standalone);
OutAssetsToSync.Add(OutMaterial);
OutMaterial->BasePropertyOverrides.TwoSided = FlattenMaterial.bTwoSided && InMaterialProxySettings.bAllowTwoSidedMaterial;
OutMaterial->BasePropertyOverrides.bOverride_TwoSided = (FlattenMaterial.bTwoSided != false) && InMaterialProxySettings.bAllowTwoSidedMaterial;
OutMaterial->BasePropertyOverrides.DitheredLODTransition = FlattenMaterial.bDitheredLODTransition;
OutMaterial->BasePropertyOverrides.bOverride_DitheredLODTransition = FlattenMaterial.bDitheredLODTransition != false;
if (InMaterialProxySettings.BlendMode != BLEND_Opaque)
{
OutMaterial->BasePropertyOverrides.bOverride_BlendMode = true;
OutMaterial->BasePropertyOverrides.BlendMode = InMaterialProxySettings.BlendMode;
}
bool bPackMetallic, bPackSpecular, bPackRoughness;
int32 NumSamples = 0;
FIntPoint PackedSize;
const bool bPackTextures = CalculatePackedTextureData(FlattenMaterial, bPackMetallic, bPackSpecular, bPackRoughness, NumSamples, PackedSize);
FStaticParameterSet NewStaticParameterSet;
if(FlattenMaterial.UVChannel != 0)
{
// If the used texture coordinate was not the default UV0 set the appropriate one on the instance material
FStaticSwitchParameter SwitchParameter;
SwitchParameter.ParameterInfo.Name = TEXT("UseCustomUV");
SwitchParameter.Value = true;
SwitchParameter.bOverride = true;
NewStaticParameterSet.StaticSwitchParameters.Add(SwitchParameter);
SwitchParameter.ParameterInfo.Name = *(TEXT("UseUV") + FString::FromInt(FlattenMaterial.UVChannel));
NewStaticParameterSet.StaticSwitchParameters.Add(SwitchParameter);
}
auto CreateTextureFromDefault = [&](const FName TextureName, const FString& AssetLongName, FIntPoint Size, const TArray<FColor>& Samples)
{
bool bSRGB = false;
bool bVirtualTextureStreaming = false;
TextureCompressionSettings CompressionSettings = TextureCompressionSettings::TC_Default;
TextureGroup LODGroup = TextureGroup::TEXTUREGROUP_World;
UTexture* DefaultTexture = nullptr;
OutMaterial->GetTextureParameterValue(TextureName, DefaultTexture);
if (ensure(DefaultTexture))
{
bSRGB = DefaultTexture->SRGB;
bVirtualTextureStreaming = DefaultTexture->VirtualTextureStreaming;
CompressionSettings = DefaultTexture->CompressionSettings;
LODGroup = DefaultTexture->LODGroup;
}
UTexture2D* Texture = FMaterialUtilities::CreateTexture(InOuter, AssetLongName, Size, Samples, CompressionSettings, LODGroup, RF_Public | RF_Standalone, bSRGB);
Texture->VirtualTextureStreaming = bVirtualTextureStreaming;
Texture->PostEditChange();
return Texture;
};
auto SetTextureParam = [&](const FString& PropertyName, EFlattenMaterialProperties FlattenProperty)
{
if (FlattenMaterial.DoesPropertyContainData(FlattenProperty) && !FlattenMaterial.IsPropertyConstant(FlattenProperty))
{
const FName TextureName(PropertyName + TEXT("Texture"));
const FName UseTexture(TEXT("Use") + PropertyName);
UTexture2D* Texture = CreateTextureFromDefault(TextureName, AssetBasePath + TEXT("T_") + AssetBaseName + TEXT("_") + PropertyName, FlattenMaterial.GetPropertySize(FlattenProperty), FlattenMaterial.GetPropertySamples(FlattenProperty));
FStaticSwitchParameter SwitchParameter;
SwitchParameter.ParameterInfo.Name = UseTexture;
SwitchParameter.Value = true;
SwitchParameter.bOverride = true;
NewStaticParameterSet.StaticSwitchParameters.Add(SwitchParameter);
OutMaterial->SetTextureParameterValueEditorOnly(TextureName, Texture);
OutAssetsToSync.Add(Texture);
}
};
auto SetTextureParamConstVector = [&](const FString& PropertyName, EFlattenMaterialProperties FlattenProperty)
{
if (FlattenMaterial.DoesPropertyContainData(FlattenProperty) && !FlattenMaterial.IsPropertyConstant(FlattenProperty))
{
SetTextureParam(PropertyName, FlattenProperty);
}
else
{
const FName ConstName(PropertyName + TEXT("Const"));
OutMaterial->SetVectorParameterValueEditorOnly(ConstName, FlattenMaterial.GetPropertySamples(FlattenProperty)[0]);
}
};
auto SetTextureParamConstScalar = [&](const FString& PropertyName, EFlattenMaterialProperties FlattenProperty, float ConstantValue)
{
if (FlattenMaterial.DoesPropertyContainData(FlattenProperty) && !FlattenMaterial.IsPropertyConstant(FlattenProperty))
{
SetTextureParam(PropertyName, FlattenProperty);
}
else
{
const FName ConstName(PropertyName + TEXT("Const"));
FLinearColor Colour = FlattenMaterial.IsPropertyConstant(FlattenProperty) ? FLinearColor::FromSRGBColor(FlattenMaterial.GetPropertySamples(FlattenProperty)[0]) : FLinearColor(ConstantValue, 0, 0, 0);
OutMaterial->SetScalarParameterValueEditorOnly(ConstName, Colour.R);
}
};
// Load textures and set switches accordingly
if (FlattenMaterial.GetPropertySize(EFlattenMaterialProperties::Diffuse).Num() > 0 && !(FlattenMaterial.IsPropertyConstant(EFlattenMaterialProperties::Diffuse) && FlattenMaterial.GetPropertySamples(EFlattenMaterialProperties::Diffuse)[0] == FColor::Black))
{
SetTextureParamConstVector("BaseColor", EFlattenMaterialProperties::Diffuse);
}
if (FlattenMaterial.GetPropertySize(EFlattenMaterialProperties::Normal).Num() > 1)
{
SetTextureParam("Normal", EFlattenMaterialProperties::Normal);
}
// Determine whether or not specific material properties are packed together into one texture (requires at least two to match (number of samples and texture size) in order to be packed
if (!bPackMetallic && (FlattenMaterial.GetPropertySize(EFlattenMaterialProperties::Metallic).Num() > 0 || !InMaterialProxySettings.bMetallicMap))
{
SetTextureParamConstScalar("Metallic", EFlattenMaterialProperties::Metallic, InMaterialProxySettings.MetallicConstant);
}
if (!bPackRoughness && (FlattenMaterial.GetPropertySize(EFlattenMaterialProperties::Roughness).Num() > 0 || !InMaterialProxySettings.bRoughnessMap))
{
SetTextureParamConstScalar("Roughness", EFlattenMaterialProperties::Roughness, InMaterialProxySettings.RoughnessConstant);
}
if (!bPackSpecular && (FlattenMaterial.GetPropertySize(EFlattenMaterialProperties::Specular).Num() > 0 || !InMaterialProxySettings.bSpecularMap))
{
SetTextureParamConstScalar("Specular", EFlattenMaterialProperties::Specular, InMaterialProxySettings.SpecularConstant);
}
if (FlattenMaterial.GetPropertySize(EFlattenMaterialProperties::Opacity).Num() > 0 || !InMaterialProxySettings.bOpacityMap)
{
SetTextureParamConstScalar("Opacity", EFlattenMaterialProperties::Opacity, InMaterialProxySettings.OpacityConstant);
}
if (FlattenMaterial.GetPropertySize(EFlattenMaterialProperties::OpacityMask).Num() > 0 || !InMaterialProxySettings.bOpacityMaskMap)
{
SetTextureParamConstScalar("OpacityMask", EFlattenMaterialProperties::OpacityMask, InMaterialProxySettings.OpacityMaskConstant);
}
if (FlattenMaterial.GetPropertySize(EFlattenMaterialProperties::AmbientOcclusion).Num() > 0 || !InMaterialProxySettings.bAmbientOcclusionMap)
{
SetTextureParamConstScalar("AmbientOcclusion", EFlattenMaterialProperties::AmbientOcclusion, InMaterialProxySettings.AmbientOcclusionConstant);
}
// Handle the packed texture if applicable
if (bPackTextures)
{
TArray<FColor> MergedTexture;
MergedTexture.AddZeroed(NumSamples);
// Merge properties into one texture using the separate colour channels
const EFlattenMaterialProperties Properties[3] = { EFlattenMaterialProperties::Metallic , EFlattenMaterialProperties::Roughness, EFlattenMaterialProperties::Specular };
//Property that is not part of the pack (because of a different size), will see is reserve pack space fill with Black Color.
const bool PropertyShouldBePack[3] = { bPackMetallic , bPackRoughness , bPackSpecular };
// Red mask (all properties are rendered into the red channel)
FColor NonAlphaRed = FColor::Red;
NonAlphaRed.A = 0;
const uint32 ColorMask = NonAlphaRed.DWColor();
const uint32 Shift[3] = { 0, 8, 16 };
for (int32 PropertyIndex = 0; PropertyIndex < 3; ++PropertyIndex)
{
const EFlattenMaterialProperties Property = Properties[PropertyIndex];
const bool HasProperty = PropertyShouldBePack[PropertyIndex] && FlattenMaterial.DoesPropertyContainData(Property) && !FlattenMaterial.IsPropertyConstant(Property);
if (HasProperty)
{
const TArray<FColor>& PropertySamples = FlattenMaterial.GetPropertySamples(Property);
// OR masked values (samples initialized to zero, so no random data)
for (int32 SampleIndex = 0; SampleIndex < NumSamples; ++SampleIndex)
{
// Black adds the alpha + red channel value shifted into the correct output channel
MergedTexture[SampleIndex].DWColor() |= (FColor::Black.DWColor() + ((PropertySamples[SampleIndex].DWColor() & ColorMask) >> Shift[PropertyIndex]));
}
}
}
// Create texture using the merged property data
const FName PackedTextureName(TEXT("PackedTexture"));
UTexture2D* PackedTexture = CreateTextureFromDefault(PackedTextureName, AssetBasePath + TEXT("T_") + AssetBaseName + TEXT("_MRS"), PackedSize, MergedTexture);
checkf(PackedTexture, TEXT("Failed to create texture"));
OutAssetsToSync.Add(PackedTexture);
// Setup switches for whether or not properties will be packed into one texture
FStaticSwitchParameter SwitchParameter;
SwitchParameter.ParameterInfo.Name = TEXT("PackMetallic");
SwitchParameter.Value = bPackMetallic;
SwitchParameter.bOverride = true;
NewStaticParameterSet.StaticSwitchParameters.Add(SwitchParameter);
SwitchParameter.ParameterInfo.Name = TEXT("PackSpecular");
SwitchParameter.Value = bPackSpecular;
SwitchParameter.bOverride = true;
NewStaticParameterSet.StaticSwitchParameters.Add(SwitchParameter);
SwitchParameter.ParameterInfo.Name = TEXT("PackRoughness");
SwitchParameter.Value = bPackRoughness;
SwitchParameter.bOverride = true;
NewStaticParameterSet.StaticSwitchParameters.Add(SwitchParameter);
// Set up switch and texture values
OutMaterial->SetTextureParameterValueEditorOnly(PackedTextureName, PackedTexture);
}
// Emissive is a special case due to the scaling variable
if (FlattenMaterial.GetPropertySamples(EFlattenMaterialProperties::Emissive).Num() > 0 && !(FlattenMaterial.GetPropertySize(EFlattenMaterialProperties::Emissive).Num() == 1 && FlattenMaterial.GetPropertySamples(EFlattenMaterialProperties::Emissive)[0] == FColor::Black))
{
SetTextureParamConstVector("EmissiveColor", EFlattenMaterialProperties::Emissive);
if (FlattenMaterial.EmissiveScale != 1.0f)
{
FMaterialParameterInfo ParameterInfo(TEXT("EmissiveScale"));
OutMaterial->SetScalarParameterValueEditorOnly(ParameterInfo, FlattenMaterial.EmissiveScale);
}
}
// Force initializing the static permutations according to the switches we have set
OutMaterial->UpdateStaticPermutation(NewStaticParameterSet, MaterialUpdateContext);
OutMaterial->InitStaticPermutation();
OutMaterial->PostEditChange();
return OutMaterial;
}
static UMaterialInstanceConstant* CreateProxyMaterialInstance(UPackage* InOuter, const FMaterialProxySettings& InMaterialProxySettings, FFlattenMaterial& FlattenMaterial, const FString& AssetBasePath, const FString& AssetBaseName, TArray<UObject*>& OutAssetsToSync, FMaterialUpdateContext* MaterialUpdateContext = nullptr)
{
return CreateProxyMaterialInstance(InOuter, InMaterialProxySettings, GEngine->DefaultFlattenMaterial, FlattenMaterial, AssetBasePath, AssetBasePath, OutAssetsToSync, MaterialUpdateContext);
}
};