Files
UnrealEngineUWP/Engine/Source/Developer/Lumin/LuminPlatformEditor/Private/MagicLeapSDKSettings.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

38 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/EngineTypes.h"
#include "MagicLeapSDKSettings.generated.h"
class ITargetPlatformManagerModule;
class IAndroidDeviceDetection;
/**
* Implements the settings for the Magic Leap SDK setup.
*/
UCLASS(config = Engine, globaluserconfig)
class LUMINPLATFORMEDITOR_API UMagicLeapSDKSettings : public UObject
{
public:
GENERATED_BODY()
UMagicLeapSDKSettings();
/** Location on disk of the Magic Leap SDK (falls back to MLSDK environment variable if this is left blank) */
UPROPERTY(GlobalConfig, EditAnywhere, Category = SDKConfig, Meta = (DisplayName = "Location of Magic Leap SDK"))
FDirectoryPath MLSDKPath;
#if WITH_EDITOR
/** UObject interface */
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
void SetTargetModule(ITargetPlatformManagerModule* TargetManagerModule);
void SetDeviceDetection(IAndroidDeviceDetection* LuminDeviceDetection);
void UpdateTargetModulePaths();
ITargetPlatformManagerModule* TargetManagerModule;
IAndroidDeviceDetection* LuminDeviceDetection;
#endif
};