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36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Widgets/SCompoundWidget.h"
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#include "LuminRuntimeSettings.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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class SLuminLocalizedIconWidget : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SLuminLocalizedIconWidget)
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{
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}
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SLATE_ATTRIBUTE(FString, GameLuminPath)
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SLATE_ATTRIBUTE(FLocalizedIconInfo, LocalizedIconInfo)
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SLATE_ATTRIBUTE(class SLuminLocalizedIconListWidget*, ListWidget)
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SLATE_END_ARGS()
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void Construct(const FArguments& Args);
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const FLocalizedIconInfo& GetLocalizedIconInfo() const;
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private:
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FString GameLuminPath;
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FLocalizedIconInfo LocalizedIconInfo;
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class SLuminLocalizedIconListWidget* ListWidget;
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void OnPickLocale(const FString& Locale);
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FReply OnPickIconModelPath(const FString& DirPath);
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FReply OnPickIconPortalPath(const FString& DirPath);
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FReply OnClearIconModelPath();
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FReply OnClearIconPortalPath();
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FReply OnRemove();
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bool CopyDir(FString SourceDir, FString TargetDir);
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};
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