Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Public/IElementLocator.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

26 lines
640 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
//@todo this type shouldn't be public at all
class IApplicationElement;
/**
* Represents an object whose sole purpose is to discover one or more application elements
*/
class IElementLocator
{
public:
/**
* @return a string only to be used for debugging and logging purposes that represents this locator
*/
virtual FString ToDebugString() const = 0;
/**
* @return Attempts to locate a specific element or set of elements in the application
*/
virtual void Locate(TArray<TSharedRef<IApplicationElement>>& OutElements) const = 0;
};