Files
UnrealEngineUWP/Engine/Shaders/Private/Nanite
Jeremy Moore 68cfc3a82b Nanite can emit velocity directly to the velocity buffer during EmitDepth.
Only do this if not writing velocity from base pass/EmitGBuffer.
That would be needed if we want velocity early in the frame (eg for dbuffer last frame normal reprojection).
Added permutations to control whether velocity is written to all the flavors of  EmitDepth shader.
#rb graham.wihlidal

[CL 16703403 by Jeremy Moore in ue5-main branch]
2021-06-17 08:21:18 -04:00
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