You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Only do this if not writing velocity from base pass/EmitGBuffer. That would be needed if we want velocity early in the frame (eg for dbuffer last frame normal reprojection). Added permutations to control whether velocity is written to all the flavors of EmitDepth shader. #rb graham.wihlidal [CL 16703403 by Jeremy Moore in ue5-main branch]