Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/DisplayClusterConfiguration.Build.cs
aurel cordonnier d17d20ca36 Merge from Release-Engine-Test @ 16758890 to UE5/Main
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 (and Release-17.00 @ 16658211)

[CL 16763350 by aurel cordonnier in ue5-main branch]
2021-06-23 17:51:32 -04:00

36 lines
725 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterConfiguration : ModuleRules
{
public DisplayClusterConfiguration(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PublicDefinitions.Add("WITH_OCIO=0");
PublicIncludePathModuleNames.AddRange(
new string[] {
"DisplayCluster",
"DisplayClusterPostprocess",
"DisplayClusterProjection",
});
PublicDependencyModuleNames.AddRange(
new string[] {
"CinematicCamera",
"ActorLayerUtilities",
"OpenColorIO",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
});
}
}