Files
UnrealEngineUWP/Engine/Plugins/Runtime/Synthesis/Source/SynthesisEditor/SynthesisEditor.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

50 lines
801 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SynthesisEditor : ModuleRules
{
public SynthesisEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"UnrealEd",
"AudioEditor",
"Synthesis",
"AudioMixer",
"ToolMenus",
"EditorStyle",
"Slate",
"SlateCore",
"ContentBrowser",
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"AudioSynesthesiaCore",
"DeveloperSettings",
"UMG",
"UMGEditor",
}
);
PrivateIncludePathModuleNames.AddRange
(
new string[]
{
"AssetTools"
}
);
}
}
}