Files
UnrealEngineUWP/Engine/Plugins/Runtime/SoundUtilities/Source/SoundUtilitiesEditor/SoundUtilitiesEditor.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

34 lines
737 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SoundUtilitiesEditor : ModuleRules
{
public SoundUtilitiesEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"UnrealEd",
"AudioEditor",
"SoundUtilities",
"AudioMixer",
"EditorStyle",
"Slate",
"SlateCore",
"ContentBrowser",
"ToolMenus",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"AudioEditor",
});
}
}
}