Files
UnrealEngineUWP/Engine/Plugins/Runtime/MixedRealityCaptureFramework/MixedRealityCaptureFramework.uplugin
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

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{
"FileVersion": 3,
"FriendlyName": "Mixed Reality Capture Framework",
"Version": 1,
"VersionName": "1.0",
"Description": "A simple framework that provides users a way to integrate mixed reality capture into their VR projects.",
"Category": "Virtual Reality",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "http://epicgames.com",
"DocsURL": "",
"SupportURL": "https://answers.unrealengine.com/",
"EnabledByDefault": false,
"CanContainContent": true,
"IsBetaVersion": true,
"Modules": [
{
"Name": "MixedRealityCaptureFramework",
"Type": "Runtime",
"LoadingPhase": "PostEngineInit",
"WhitelistPlatforms": [
"Win64",
"Linux"
]
}
],
"Plugins": [
{
"Name": "OpenCVLensDistortion",
"Enabled": true
}
]
}