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-MixedRealityInterop.dll was failing to load because it cannot automatically find all of its dependencies. Added explicit load of those to MicrosoftSpatialAudio dll loading code. #rb aaron.macleran #jira UE-79491 #lockdown nick.penwarden #ROBOMERGE-SOURCE: CL 8497979 in //UE4/Release-4.23/... #ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v406-8472469) [CL 8498164 by jeff fisher in Main branch]
31 lines
635 B
Plaintext
31 lines
635 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "MicrosoftSpatialSound",
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"Description": "Audio spatialization plugin using Microsoft's SASAPI service.",
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"Category": "Audio",
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"CreatedBy": "Epic Games",
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"CreatedByURL": "epicgames.com",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": false,
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"IsBetaVersion": false,
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"Installed": false,
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"SupportedTargetPlatforms": [
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"HoloLens",
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"Win64"
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],
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"Modules": [
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{
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"Name": "MicrosoftSpatialSound",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault",
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"WhitelistPlatforms": [
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"HoloLens",
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"Win64"
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]
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}
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]
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} |