Files
UnrealEngineUWP/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

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{
"FileVersion": 3,
"Version": 18,
"VersionName": "1.170 (GVR NDK v1.170.0)",
"FriendlyName": "Google VR Motion Controller",
"Description": "Support for the Google VR motion controller",
"Category": "Input Devices",
"CreatedBy": "Google",
"CreatedByURL": "http://developers.google.com/vr",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": false,
"CanContainContent": true,
"IsBetaVersion": false,
"Installed": false,
"Modules": [
{
"Name": "GoogleVRController",
"Type": "Runtime",
"LoadingPhase": "PostConfigInit",
"WhitelistPlatforms": [ "Android", "Mac", "Win64" ]
}
],
"Plugins": [
{
"Name": "GoogleVRHMD",
"Enabled": true
}
]
}