Files
UnrealEngineUWP/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/AudioModulation.Build.cs
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

42 lines
728 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioModulation : ModuleRules
{
public AudioModulation(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"AudioExtensions"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"AudioMixer",
"SignalProcessing",
"DeveloperSettings"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Slate",
"SlateCore",
}
);
}
PublicDefinitions.Add("WITH_AUDIOMODULATION=1");
}
}
}