Files
UnrealEngineUWP/Engine/Plugins/Lumin/MagicLeapSharedFile/Source/MagicLeapSharedFile.Build.cs
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

32 lines
554 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MagicLeapSharedFile : ModuleRules
{
public MagicLeapSharedFile( ReadOnlyTargetRules Target ) : base(Target)
{
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"LuminRuntimeSettings",
"MLSDK"
}
);
}
}
}