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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingOperators/Public/CuttingOps
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Ryan Schmidt 196be0f6d1 GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
#rb none
#rnx
#jira none

[CL 15870068 by Ryan Schmidt in ue5-main branch]
2021-03-30 21:25:22 -04:00
..
EdgeLoopInsertionOp.h
MeshModelingTools: Changing edge loop insertion and group edge insertion to use undo like PolyEdit does, both to fix invisibility bug and to prep for eventual movement into PolyEdit. Also made loop insertion highlight non-quad groups when a loop is stopped.
2021-03-29 13:39:32 -04:00
GroupEdgeInsertionOp.h
MeshModelingTools: Changing edge loop insertion and group edge insertion to use undo like PolyEdit does, both to fix invisibility bug and to prep for eventual movement into PolyEdit. Also made loop insertion highlight non-quad groups when a loop is stopped.
2021-03-29 13:39:32 -04:00
PlaneCutOp.h
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
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