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Exclude from the mesh generation all mesh sections that are using materials for which the material domain isn't "Surface" (ex: decals) Those will still be rendered properly in the material baking phase. Prevent black patches in places where decals aren't resting on surfaces #rb ryan.schmidt #ROBOMERGE-SOURCE: CL 16733154 #ROBOMERGE-BOT: (v835-16672529) [CL 16733173 by sebastien lussier in ue5-main branch]