Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Changes/DynamicMeshChangeTarget.cpp
Ryan Schmidt e196c256e4 GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d

[CL 16653115 by Ryan Schmidt in ue5-main branch]
2021-06-13 00:35:22 -04:00

19 lines
634 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Changes/DynamicMeshChangeTarget.h"
#include "DynamicMesh/DynamicMesh3.h"
using namespace UE::Geometry;
void UDynamicMeshReplacementChangeTarget::ApplyChange(const FMeshReplacementChange* Change, bool bRevert)
{
Mesh = Change->GetMesh(bRevert);
OnMeshChanged.Broadcast();
}
TUniquePtr<FMeshReplacementChange> UDynamicMeshReplacementChangeTarget::ReplaceMesh(const TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe>& UpdateMesh)
{
TUniquePtr<FMeshReplacementChange> Change = MakeUnique<FMeshReplacementChange>(Mesh, UpdateMesh);
Mesh = UpdateMesh;
return Change;
}