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#rb none #rnx #jira none #preflight 60d16a58367e6700015e9020 [CL 16744001 by Ryan Schmidt in ue5-main branch]
523 lines
16 KiB
C++
523 lines
16 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditPivotTool.h"
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#include "InteractiveToolManager.h"
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#include "InteractiveGizmoManager.h"
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#include "ToolBuilderUtil.h"
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#include "ToolSetupUtil.h"
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#include "DynamicMesh/DynamicMesh3.h"
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#include "Mechanics/DragAlignmentMechanic.h"
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#include "MeshAdapterTransforms.h"
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#include "MeshDescriptionAdapter.h"
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#include "DynamicMesh/MeshTransforms.h"
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#include "BaseBehaviors/ClickDragBehavior.h"
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#include "ToolSceneQueriesUtil.h"
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#include "Physics/ComponentCollisionUtil.h"
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#include "BaseGizmos/GizmoComponents.h"
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#include "BaseGizmos/TransformGizmoUtil.h"
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#include "Components/PrimitiveComponent.h"
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#include "Components/InstancedStaticMeshComponent.h"
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#include "Engine/World.h"
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#include "TargetInterfaces/MeshDescriptionCommitter.h"
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#include "TargetInterfaces/MeshDescriptionProvider.h"
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#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
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#include "ToolTargetManager.h"
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#include "ModelingToolTargetUtil.h"
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#include "ExplicitUseGeometryMathTypes.h" // using UE::Geometry::(math types)
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using namespace UE::Geometry;
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#define LOCTEXT_NAMESPACE "UEditPivotTool"
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/*
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* ToolBuilder
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*/
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const FToolTargetTypeRequirements& UEditPivotToolBuilder::GetTargetRequirements() const
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{
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static FToolTargetTypeRequirements TypeRequirements({
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UMeshDescriptionCommitter::StaticClass(),
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UMeshDescriptionProvider::StaticClass(),
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UPrimitiveComponentBackedTarget::StaticClass()
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});
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return TypeRequirements;
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}
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bool UEditPivotToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
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{
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return SceneState.TargetManager->CountSelectedAndTargetable(SceneState, GetTargetRequirements()) >= 1;
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}
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UInteractiveTool* UEditPivotToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
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{
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UEditPivotTool* NewTool = NewObject<UEditPivotTool>(SceneState.ToolManager);
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TArray<TObjectPtr<UToolTarget>> Targets = SceneState.TargetManager->BuildAllSelectedTargetable(SceneState, GetTargetRequirements());
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NewTool->SetTargets(MoveTemp(Targets));
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NewTool->SetWorld(SceneState.World, SceneState.GizmoManager);
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return NewTool;
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}
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void UEditPivotToolActionPropertySet::PostAction(EEditPivotToolActions Action)
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{
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if (ParentTool.IsValid())
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{
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ParentTool->RequestAction(Action);
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}
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}
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/*
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* Tool
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*/
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UEditPivotTool::UEditPivotTool()
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{
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}
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void UEditPivotTool::SetWorld(UWorld* World, UInteractiveGizmoManager* GizmoManagerIn)
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{
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this->TargetWorld = World;
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this->GizmoManager = GizmoManagerIn;
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}
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void UEditPivotTool::Setup()
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{
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UInteractiveTool::Setup();
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UClickDragInputBehavior* ClickDragBehavior = NewObject<UClickDragInputBehavior>(this);
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ClickDragBehavior->Initialize(this);
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AddInputBehavior(ClickDragBehavior);
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TransformProps = NewObject<UEditPivotToolProperties>();
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AddToolPropertySource(TransformProps);
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EditPivotActions = NewObject<UEditPivotToolActionPropertySet>(this);
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EditPivotActions->Initialize(this);
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AddToolPropertySource(EditPivotActions);
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ResetActiveGizmos();
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SetActiveGizmos_Single(false);
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UpdateSetPivotModes(true);
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DragAlignmentMechanic = NewObject<UDragAlignmentMechanic>(this);
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DragAlignmentMechanic->Setup(this);
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DragAlignmentMechanic->AddToGizmo(ActiveGizmos[0].TransformGizmo);
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Precompute();
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FText AllTheWarnings = LOCTEXT("EditPivotWarning", "WARNING: This Tool will Modify the selected StaticMesh Assets! If you do not wish to modify the original Assets, please make copies in the Content Browser first!");
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// detect and warn about any meshes in selection that correspond to same source data
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bool bSharesSources = GetMapToSharedSourceData(MapToFirstOccurrences);
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if (bSharesSources)
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{
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AllTheWarnings = FText::Format(FTextFormat::FromString("{0}\n\n{1}"), AllTheWarnings, LOCTEXT("EditPivotSharedAssetsWarning", "WARNING: Multiple selected meshes share the same source Asset! Each Asset can only have one baked pivot, some results will be incorrect."));
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}
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bool bHasISMCs = false;
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for (int32 k = 0; k < Targets.Num(); ++k)
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{
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if (Cast<UInstancedStaticMeshComponent>(UE::ToolTarget::GetTargetComponent(Targets[k])) != nullptr)
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{
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bHasISMCs = true;
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}
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}
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if (bHasISMCs)
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{
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AllTheWarnings = FText::Format(FTextFormat::FromString("{0}\n\n{1}"), AllTheWarnings, LOCTEXT("EditPivotISMCWarning", "WARNING: Some selected objects are Instanced Components. Pivot of Instances will be modified, instead of Asset."));
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}
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GetToolManager()->DisplayMessage(AllTheWarnings, EToolMessageLevel::UserWarning);
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SetToolDisplayName(LOCTEXT("ToolName", "Edit Pivot"));
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GetToolManager()->DisplayMessage(
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LOCTEXT("OnStartTool", "This tool edits the Pivot (Origin) of the input assets. Hold Ctrl while using the gizmo to align to scene. Enable Snap Dragging and click+drag to place gizmo directly into clicked position."),
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EToolMessageLevel::UserNotification);
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}
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void UEditPivotTool::Shutdown(EToolShutdownType ShutdownType)
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{
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DragAlignmentMechanic->Shutdown();
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FFrame3d CurPivotFrame(ActiveGizmos[0].TransformProxy->GetTransform());
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GizmoManager->DestroyAllGizmosByOwner(this);
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if (ShutdownType == EToolShutdownType::Accept)
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{
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UpdateAssets(CurPivotFrame);
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}
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}
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void VertexIteration(const FMeshDescription* Mesh, TFunctionRef<void(int32, const FVector&)> ApplyFunc)
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{
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TArrayView<const FVector3f> VertexPositions = Mesh->GetVertexPositions().GetRawArray();
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for (const FVertexID VertexID : Mesh->Vertices().GetElementIDs())
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{
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const FVector Position = VertexPositions[VertexID];
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ApplyFunc(VertexID.GetValue(), Position);
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}
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}
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void UEditPivotTool::Precompute()
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{
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ObjectBounds = FAxisAlignedBox3d::Empty();
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WorldBounds = FAxisAlignedBox3d::Empty();
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int NumComponents = Targets.Num();
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if (NumComponents == 1)
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{
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Transform = UE::ToolTarget::GetLocalToWorldTransform(Targets[0]);
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const FMeshDescription* Mesh = UE::ToolTarget::GetMeshDescription(Targets[0]);
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VertexIteration(Mesh, [&](int32 VertexID, const FVector& Position) {
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ObjectBounds.Contain((FVector3d)Position);
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WorldBounds.Contain(Transform.TransformPosition((FVector3d)Position));
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});
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}
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else
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{
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Transform = UE::Geometry::FTransform3d::Identity();
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for (int k = 0; k < NumComponents; ++k)
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{
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UE::Geometry::FTransform3d CurTransform = UE::ToolTarget::GetLocalToWorldTransform(Targets[k]);
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const FMeshDescription* Mesh = UE::ToolTarget::GetMeshDescription(Targets[k]);
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VertexIteration(Mesh, [&](int32 VertexID, const FVector& Position) {
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ObjectBounds.Contain(CurTransform.TransformPosition((FVector3d)Position));
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WorldBounds.Contain(CurTransform.TransformPosition((FVector3d)Position));
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});
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}
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}
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}
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void UEditPivotTool::RequestAction(EEditPivotToolActions ActionType)
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{
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if (PendingAction == EEditPivotToolActions::NoAction)
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{
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PendingAction = ActionType;
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}
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}
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void UEditPivotTool::OnTick(float DeltaTime)
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{
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if (PendingAction != EEditPivotToolActions::NoAction)
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{
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ApplyAction(PendingAction);
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PendingAction = EEditPivotToolActions::NoAction;
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}
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}
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void UEditPivotTool::Render(IToolsContextRenderAPI* RenderAPI)
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{
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DragAlignmentMechanic->Render(RenderAPI);
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}
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void UEditPivotTool::OnPropertyModified(UObject* PropertySet, FProperty* Property)
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{
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}
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void UEditPivotTool::UpdateSetPivotModes(bool bEnableSetPivot)
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{
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for (FEditPivotTarget& Target : ActiveGizmos)
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{
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Target.TransformProxy->bSetPivotMode = bEnableSetPivot;
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}
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}
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void UEditPivotTool::RegisterActions(FInteractiveToolActionSet& ActionSet)
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{
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}
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void UEditPivotTool::ApplyAction(EEditPivotToolActions ActionType)
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{
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switch (ActionType)
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{
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case EEditPivotToolActions::Center:
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case EEditPivotToolActions::Bottom:
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case EEditPivotToolActions::Top:
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case EEditPivotToolActions::Left:
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case EEditPivotToolActions::Right:
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case EEditPivotToolActions::Front:
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case EEditPivotToolActions::Back:
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SetPivotToBoxPoint(ActionType);
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break;
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case EEditPivotToolActions::WorldOrigin:
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SetPivotToWorldOrigin();
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break;
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}
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}
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void UEditPivotTool::SetPivotToBoxPoint(EEditPivotToolActions ActionPoint)
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{
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FAxisAlignedBox3d UseBox = (EditPivotActions->bUseWorldBox) ? WorldBounds : ObjectBounds;
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FVector3d Point = UseBox.Center();
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if (ActionPoint == EEditPivotToolActions::Bottom || ActionPoint == EEditPivotToolActions::Top)
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{
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Point.Z = (ActionPoint == EEditPivotToolActions::Bottom) ? UseBox.Min.Z : UseBox.Max.Z;
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}
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else if (ActionPoint == EEditPivotToolActions::Left || ActionPoint == EEditPivotToolActions::Right)
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{
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Point.Y = (ActionPoint == EEditPivotToolActions::Left) ? UseBox.Min.Y : UseBox.Max.Y;
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}
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else if (ActionPoint == EEditPivotToolActions::Back || ActionPoint == EEditPivotToolActions::Front)
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{
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Point.X = (ActionPoint == EEditPivotToolActions::Front) ? UseBox.Min.X : UseBox.Max.X;
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}
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FTransform NewTransform;
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if (EditPivotActions->bUseWorldBox == false)
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{
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FFrame3d LocalFrame(Point);
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LocalFrame.Transform(Transform);
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NewTransform = LocalFrame.ToFTransform();
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}
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else
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{
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NewTransform = FTransform((FVector)Point);
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}
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ActiveGizmos[0].TransformGizmo->SetNewGizmoTransform(NewTransform);
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}
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void UEditPivotTool::SetPivotToWorldOrigin()
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{
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ActiveGizmos[0].TransformGizmo->SetNewGizmoTransform(FTransform());
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}
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void UEditPivotTool::SetActiveGizmos_Single(bool bLocalRotations)
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{
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check(ActiveGizmos.Num() == 0);
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FEditPivotTarget Transformable;
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Transformable.TransformProxy = NewObject<UTransformProxy>(this);
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Transformable.TransformProxy->bRotatePerObject = bLocalRotations;
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for (int32 ComponentIdx = 0; ComponentIdx < Targets.Num(); ComponentIdx++)
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{
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Transformable.TransformProxy->AddComponent(UE::ToolTarget::GetTargetComponent(Targets[ComponentIdx]));
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}
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Transformable.TransformGizmo = UE::TransformGizmoUtil::CreateCustomTransformGizmo(GizmoManager,
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ETransformGizmoSubElements::StandardTranslateRotate, this
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);
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Transformable.TransformGizmo->SetActiveTarget(Transformable.TransformProxy, GetToolManager());
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Transformable.TransformGizmo->bUseContextCoordinateSystem = false;
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Transformable.TransformGizmo->CurrentCoordinateSystem = EToolContextCoordinateSystem::Local;
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ActiveGizmos.Add(Transformable);
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}
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void UEditPivotTool::ResetActiveGizmos()
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{
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GizmoManager->DestroyAllGizmosByOwner(this);
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ActiveGizmos.Reset();
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}
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// does not make sense that CanBeginClickDragSequence() returns a RayHit? Needs to be an out-argument...
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FInputRayHit UEditPivotTool::CanBeginClickDragSequence(const FInputDeviceRay& PressPos)
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{
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if (TransformProps->bEnableSnapDragging == false || ActiveGizmos.Num() == 0)
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{
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return FInputRayHit();
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}
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FHitResult Result;
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bool bWorldHit = ToolSceneQueriesUtil::FindNearestVisibleObjectHit(TargetWorld, Result, PressPos.WorldRay);
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if (!bWorldHit)
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{
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return FInputRayHit();
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}
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return FInputRayHit(Result.Distance, Result.ImpactNormal);
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}
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void UEditPivotTool::OnClickPress(const FInputDeviceRay& PressPos)
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{
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FInputRayHit HitPos = CanBeginClickDragSequence(PressPos);
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check(HitPos.bHit);
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GetToolManager()->BeginUndoTransaction(LOCTEXT("TransformToolTransformTxnName", "SnapDrag"));
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FEditPivotTarget& ActiveTarget = ActiveGizmos[0];
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USceneComponent* GizmoComponent = ActiveTarget.TransformGizmo->GetGizmoActor()->GetRootComponent();
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StartDragTransform = GizmoComponent->GetComponentToWorld();
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}
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void UEditPivotTool::OnClickDrag(const FInputDeviceRay& DragPos)
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{
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bool bRotate = (TransformProps->RotationMode != EEditPivotSnapDragRotationMode::Ignore);
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float NormalSign = (TransformProps->RotationMode == EEditPivotSnapDragRotationMode::AlignFlipped) ? -1.0f : 1.0f;
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FHitResult Result;
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bool bWorldHit = ToolSceneQueriesUtil::FindNearestVisibleObjectHit(TargetWorld, Result, DragPos.WorldRay);
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if (bWorldHit == false)
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{
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return;
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}
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FVector HitPos = Result.ImpactPoint;
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FVector TargetNormal = (-NormalSign) * Result.Normal;
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FQuaterniond AlignRotation = (bRotate) ?
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FQuaterniond(FVector3d::UnitZ(), (FVector3d)TargetNormal) : FQuaterniond::Identity();
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FTransform NewTransform = StartDragTransform;
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NewTransform.SetRotation((FQuat)AlignRotation);
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NewTransform.SetTranslation(HitPos);
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FEditPivotTarget& ActiveTarget = ActiveGizmos[0];
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ActiveTarget.TransformGizmo->SetNewGizmoTransform(NewTransform);
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}
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void UEditPivotTool::OnClickRelease(const FInputDeviceRay& ReleasePos)
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{
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OnTerminateDragSequence();
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}
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void UEditPivotTool::OnTerminateDragSequence()
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{
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FEditPivotTarget& ActiveTarget = ActiveGizmos[0];
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USceneComponent* GizmoComponent = ActiveTarget.TransformGizmo->GetGizmoActor()->GetRootComponent();
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FTransform EndDragtransform = GizmoComponent->GetComponentToWorld();
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TUniquePtr<FComponentWorldTransformChange> Change = MakeUnique<FComponentWorldTransformChange>(StartDragTransform, EndDragtransform);
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GetToolManager()->EmitObjectChange(GizmoComponent, MoveTemp(Change),
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LOCTEXT("TransformToolTransformTxnName", "SnapDrag"));
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GetToolManager()->EndUndoTransaction();
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}
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void UEditPivotTool::UpdateAssets(const FFrame3d& NewPivotWorldFrame)
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{
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GetToolManager()->BeginUndoTransaction(LOCTEXT("EditPivotToolTransactionName", "Edit Pivot"));
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FTransform NewWorldTransform = NewPivotWorldFrame.ToFTransform();
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FTransform NewWorldInverse = NewWorldTransform.Inverse();
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TArray<FTransform> OriginalTransforms;
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for (int32 ComponentIdx = 0; ComponentIdx < Targets.Num(); ComponentIdx++)
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{
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OriginalTransforms.Add((FTransform)UE::ToolTarget::GetLocalToWorldTransform(Targets[ComponentIdx]));
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}
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for (int32 ComponentIdx = 0; ComponentIdx < Targets.Num(); ComponentIdx++)
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{
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UPrimitiveComponent* Component = UE::ToolTarget::GetTargetComponent(Targets[ComponentIdx]);
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Component->Modify();
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UInstancedStaticMeshComponent* InstancedComponent = Cast<UInstancedStaticMeshComponent>(Component);
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if (InstancedComponent != nullptr)
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{
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// For ISMC, we will not bake in a mesh transform, instead we will update the instance transforms relative to the new pivot
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// TODO: this could be optional, and another alternative would be to bake the pivot to the mesh and then update
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// all the instance transforms so they stay in the same position?
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// save world transforms
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int32 NumInstances = InstancedComponent->GetInstanceCount();
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TArray<FTransform> WorldTransforms;
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WorldTransforms.SetNum(NumInstances);
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for (int32 k = 0; k < NumInstances; ++k)
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{
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InstancedComponent->GetInstanceTransform(k, WorldTransforms[k], true);
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}
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// update position to new pivot
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InstancedComponent->SetWorldTransform(NewWorldTransform);
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// restore world transforms, which will compute new local transforms such that the instances do not move in the world
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for (int32 k = 0; k < NumInstances; ++k)
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{
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InstancedComponent->UpdateInstanceTransform(k, WorldTransforms[k], true, true, false);
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}
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}
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else if (MapToFirstOccurrences[ComponentIdx] == ComponentIdx)
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{
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UE::Geometry::FTransform3d ToBake(OriginalTransforms[ComponentIdx] * NewWorldInverse);
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// transform simple collision geometry
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if (UE::Geometry::ComponentTypeSupportsCollision(Component))
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{
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UE::Geometry::TransformSimpleCollision(Component, ToBake);
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}
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FMeshDescription SourceMesh(UE::ToolTarget::GetMeshDescriptionCopy(Targets[ComponentIdx], false));
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FMeshDescriptionEditableTriangleMeshAdapter EditableMeshDescAdapter(&SourceMesh);
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MeshAdapterTransforms::ApplyTransform(EditableMeshDescAdapter, ToBake);
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// todo: support vertex-only update
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UE::ToolTarget::CommitMeshDescriptionUpdate(Targets[ComponentIdx], &SourceMesh);
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Component->SetWorldTransform(NewWorldTransform);
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}
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else
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{
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// try to invert baked transform
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FTransform Baked = OriginalTransforms[MapToFirstOccurrences[ComponentIdx]] * NewWorldInverse;
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Component->SetWorldTransform(Baked.Inverse() * OriginalTransforms[ComponentIdx]);
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}
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AActor* OwnerActor = UE::ToolTarget::GetTargetActor(Targets[ComponentIdx]);
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if (OwnerActor)
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{
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OwnerActor->MarkComponentsRenderStateDirty();
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OwnerActor->UpdateComponentTransforms();
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}
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}
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// hack to ensure user sees the updated pivot immediately: request re-select of the original selection
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FSelectedOjectsChangeList NewSelection;
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NewSelection.ModificationType = ESelectedObjectsModificationType::Replace;
|
|
for (int OrigMeshIdx = 0; OrigMeshIdx < Targets.Num(); OrigMeshIdx++)
|
|
{
|
|
AActor* OwnerActor = UE::ToolTarget::GetTargetActor(Targets[OrigMeshIdx]);
|
|
if (OwnerActor)
|
|
{
|
|
NewSelection.Actors.Add(OwnerActor);
|
|
}
|
|
}
|
|
GetToolManager()->RequestSelectionChange(NewSelection);
|
|
|
|
GetToolManager()->EndUndoTransaction();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|