Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/EditPivotTool.cpp
2021-06-22 11:54:55 -04:00

523 lines
16 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditPivotTool.h"
#include "InteractiveToolManager.h"
#include "InteractiveGizmoManager.h"
#include "ToolBuilderUtil.h"
#include "ToolSetupUtil.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "Mechanics/DragAlignmentMechanic.h"
#include "MeshAdapterTransforms.h"
#include "MeshDescriptionAdapter.h"
#include "DynamicMesh/MeshTransforms.h"
#include "BaseBehaviors/ClickDragBehavior.h"
#include "ToolSceneQueriesUtil.h"
#include "Physics/ComponentCollisionUtil.h"
#include "BaseGizmos/GizmoComponents.h"
#include "BaseGizmos/TransformGizmoUtil.h"
#include "Components/PrimitiveComponent.h"
#include "Components/InstancedStaticMeshComponent.h"
#include "Engine/World.h"
#include "TargetInterfaces/MeshDescriptionCommitter.h"
#include "TargetInterfaces/MeshDescriptionProvider.h"
#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
#include "ToolTargetManager.h"
#include "ModelingToolTargetUtil.h"
#include "ExplicitUseGeometryMathTypes.h" // using UE::Geometry::(math types)
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UEditPivotTool"
/*
* ToolBuilder
*/
const FToolTargetTypeRequirements& UEditPivotToolBuilder::GetTargetRequirements() const
{
static FToolTargetTypeRequirements TypeRequirements({
UMeshDescriptionCommitter::StaticClass(),
UMeshDescriptionProvider::StaticClass(),
UPrimitiveComponentBackedTarget::StaticClass()
});
return TypeRequirements;
}
bool UEditPivotToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
{
return SceneState.TargetManager->CountSelectedAndTargetable(SceneState, GetTargetRequirements()) >= 1;
}
UInteractiveTool* UEditPivotToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
{
UEditPivotTool* NewTool = NewObject<UEditPivotTool>(SceneState.ToolManager);
TArray<TObjectPtr<UToolTarget>> Targets = SceneState.TargetManager->BuildAllSelectedTargetable(SceneState, GetTargetRequirements());
NewTool->SetTargets(MoveTemp(Targets));
NewTool->SetWorld(SceneState.World, SceneState.GizmoManager);
return NewTool;
}
void UEditPivotToolActionPropertySet::PostAction(EEditPivotToolActions Action)
{
if (ParentTool.IsValid())
{
ParentTool->RequestAction(Action);
}
}
/*
* Tool
*/
UEditPivotTool::UEditPivotTool()
{
}
void UEditPivotTool::SetWorld(UWorld* World, UInteractiveGizmoManager* GizmoManagerIn)
{
this->TargetWorld = World;
this->GizmoManager = GizmoManagerIn;
}
void UEditPivotTool::Setup()
{
UInteractiveTool::Setup();
UClickDragInputBehavior* ClickDragBehavior = NewObject<UClickDragInputBehavior>(this);
ClickDragBehavior->Initialize(this);
AddInputBehavior(ClickDragBehavior);
TransformProps = NewObject<UEditPivotToolProperties>();
AddToolPropertySource(TransformProps);
EditPivotActions = NewObject<UEditPivotToolActionPropertySet>(this);
EditPivotActions->Initialize(this);
AddToolPropertySource(EditPivotActions);
ResetActiveGizmos();
SetActiveGizmos_Single(false);
UpdateSetPivotModes(true);
DragAlignmentMechanic = NewObject<UDragAlignmentMechanic>(this);
DragAlignmentMechanic->Setup(this);
DragAlignmentMechanic->AddToGizmo(ActiveGizmos[0].TransformGizmo);
Precompute();
FText AllTheWarnings = LOCTEXT("EditPivotWarning", "WARNING: This Tool will Modify the selected StaticMesh Assets! If you do not wish to modify the original Assets, please make copies in the Content Browser first!");
// detect and warn about any meshes in selection that correspond to same source data
bool bSharesSources = GetMapToSharedSourceData(MapToFirstOccurrences);
if (bSharesSources)
{
AllTheWarnings = FText::Format(FTextFormat::FromString("{0}\n\n{1}"), AllTheWarnings, LOCTEXT("EditPivotSharedAssetsWarning", "WARNING: Multiple selected meshes share the same source Asset! Each Asset can only have one baked pivot, some results will be incorrect."));
}
bool bHasISMCs = false;
for (int32 k = 0; k < Targets.Num(); ++k)
{
if (Cast<UInstancedStaticMeshComponent>(UE::ToolTarget::GetTargetComponent(Targets[k])) != nullptr)
{
bHasISMCs = true;
}
}
if (bHasISMCs)
{
AllTheWarnings = FText::Format(FTextFormat::FromString("{0}\n\n{1}"), AllTheWarnings, LOCTEXT("EditPivotISMCWarning", "WARNING: Some selected objects are Instanced Components. Pivot of Instances will be modified, instead of Asset."));
}
GetToolManager()->DisplayMessage(AllTheWarnings, EToolMessageLevel::UserWarning);
SetToolDisplayName(LOCTEXT("ToolName", "Edit Pivot"));
GetToolManager()->DisplayMessage(
LOCTEXT("OnStartTool", "This tool edits the Pivot (Origin) of the input assets. Hold Ctrl while using the gizmo to align to scene. Enable Snap Dragging and click+drag to place gizmo directly into clicked position."),
EToolMessageLevel::UserNotification);
}
void UEditPivotTool::Shutdown(EToolShutdownType ShutdownType)
{
DragAlignmentMechanic->Shutdown();
FFrame3d CurPivotFrame(ActiveGizmos[0].TransformProxy->GetTransform());
GizmoManager->DestroyAllGizmosByOwner(this);
if (ShutdownType == EToolShutdownType::Accept)
{
UpdateAssets(CurPivotFrame);
}
}
void VertexIteration(const FMeshDescription* Mesh, TFunctionRef<void(int32, const FVector&)> ApplyFunc)
{
TArrayView<const FVector3f> VertexPositions = Mesh->GetVertexPositions().GetRawArray();
for (const FVertexID VertexID : Mesh->Vertices().GetElementIDs())
{
const FVector Position = VertexPositions[VertexID];
ApplyFunc(VertexID.GetValue(), Position);
}
}
void UEditPivotTool::Precompute()
{
ObjectBounds = FAxisAlignedBox3d::Empty();
WorldBounds = FAxisAlignedBox3d::Empty();
int NumComponents = Targets.Num();
if (NumComponents == 1)
{
Transform = UE::ToolTarget::GetLocalToWorldTransform(Targets[0]);
const FMeshDescription* Mesh = UE::ToolTarget::GetMeshDescription(Targets[0]);
VertexIteration(Mesh, [&](int32 VertexID, const FVector& Position) {
ObjectBounds.Contain((FVector3d)Position);
WorldBounds.Contain(Transform.TransformPosition((FVector3d)Position));
});
}
else
{
Transform = UE::Geometry::FTransform3d::Identity();
for (int k = 0; k < NumComponents; ++k)
{
UE::Geometry::FTransform3d CurTransform = UE::ToolTarget::GetLocalToWorldTransform(Targets[k]);
const FMeshDescription* Mesh = UE::ToolTarget::GetMeshDescription(Targets[k]);
VertexIteration(Mesh, [&](int32 VertexID, const FVector& Position) {
ObjectBounds.Contain(CurTransform.TransformPosition((FVector3d)Position));
WorldBounds.Contain(CurTransform.TransformPosition((FVector3d)Position));
});
}
}
}
void UEditPivotTool::RequestAction(EEditPivotToolActions ActionType)
{
if (PendingAction == EEditPivotToolActions::NoAction)
{
PendingAction = ActionType;
}
}
void UEditPivotTool::OnTick(float DeltaTime)
{
if (PendingAction != EEditPivotToolActions::NoAction)
{
ApplyAction(PendingAction);
PendingAction = EEditPivotToolActions::NoAction;
}
}
void UEditPivotTool::Render(IToolsContextRenderAPI* RenderAPI)
{
DragAlignmentMechanic->Render(RenderAPI);
}
void UEditPivotTool::OnPropertyModified(UObject* PropertySet, FProperty* Property)
{
}
void UEditPivotTool::UpdateSetPivotModes(bool bEnableSetPivot)
{
for (FEditPivotTarget& Target : ActiveGizmos)
{
Target.TransformProxy->bSetPivotMode = bEnableSetPivot;
}
}
void UEditPivotTool::RegisterActions(FInteractiveToolActionSet& ActionSet)
{
}
void UEditPivotTool::ApplyAction(EEditPivotToolActions ActionType)
{
switch (ActionType)
{
case EEditPivotToolActions::Center:
case EEditPivotToolActions::Bottom:
case EEditPivotToolActions::Top:
case EEditPivotToolActions::Left:
case EEditPivotToolActions::Right:
case EEditPivotToolActions::Front:
case EEditPivotToolActions::Back:
SetPivotToBoxPoint(ActionType);
break;
case EEditPivotToolActions::WorldOrigin:
SetPivotToWorldOrigin();
break;
}
}
void UEditPivotTool::SetPivotToBoxPoint(EEditPivotToolActions ActionPoint)
{
FAxisAlignedBox3d UseBox = (EditPivotActions->bUseWorldBox) ? WorldBounds : ObjectBounds;
FVector3d Point = UseBox.Center();
if (ActionPoint == EEditPivotToolActions::Bottom || ActionPoint == EEditPivotToolActions::Top)
{
Point.Z = (ActionPoint == EEditPivotToolActions::Bottom) ? UseBox.Min.Z : UseBox.Max.Z;
}
else if (ActionPoint == EEditPivotToolActions::Left || ActionPoint == EEditPivotToolActions::Right)
{
Point.Y = (ActionPoint == EEditPivotToolActions::Left) ? UseBox.Min.Y : UseBox.Max.Y;
}
else if (ActionPoint == EEditPivotToolActions::Back || ActionPoint == EEditPivotToolActions::Front)
{
Point.X = (ActionPoint == EEditPivotToolActions::Front) ? UseBox.Min.X : UseBox.Max.X;
}
FTransform NewTransform;
if (EditPivotActions->bUseWorldBox == false)
{
FFrame3d LocalFrame(Point);
LocalFrame.Transform(Transform);
NewTransform = LocalFrame.ToFTransform();
}
else
{
NewTransform = FTransform((FVector)Point);
}
ActiveGizmos[0].TransformGizmo->SetNewGizmoTransform(NewTransform);
}
void UEditPivotTool::SetPivotToWorldOrigin()
{
ActiveGizmos[0].TransformGizmo->SetNewGizmoTransform(FTransform());
}
void UEditPivotTool::SetActiveGizmos_Single(bool bLocalRotations)
{
check(ActiveGizmos.Num() == 0);
FEditPivotTarget Transformable;
Transformable.TransformProxy = NewObject<UTransformProxy>(this);
Transformable.TransformProxy->bRotatePerObject = bLocalRotations;
for (int32 ComponentIdx = 0; ComponentIdx < Targets.Num(); ComponentIdx++)
{
Transformable.TransformProxy->AddComponent(UE::ToolTarget::GetTargetComponent(Targets[ComponentIdx]));
}
Transformable.TransformGizmo = UE::TransformGizmoUtil::CreateCustomTransformGizmo(GizmoManager,
ETransformGizmoSubElements::StandardTranslateRotate, this
);
Transformable.TransformGizmo->SetActiveTarget(Transformable.TransformProxy, GetToolManager());
Transformable.TransformGizmo->bUseContextCoordinateSystem = false;
Transformable.TransformGizmo->CurrentCoordinateSystem = EToolContextCoordinateSystem::Local;
ActiveGizmos.Add(Transformable);
}
void UEditPivotTool::ResetActiveGizmos()
{
GizmoManager->DestroyAllGizmosByOwner(this);
ActiveGizmos.Reset();
}
// does not make sense that CanBeginClickDragSequence() returns a RayHit? Needs to be an out-argument...
FInputRayHit UEditPivotTool::CanBeginClickDragSequence(const FInputDeviceRay& PressPos)
{
if (TransformProps->bEnableSnapDragging == false || ActiveGizmos.Num() == 0)
{
return FInputRayHit();
}
FHitResult Result;
bool bWorldHit = ToolSceneQueriesUtil::FindNearestVisibleObjectHit(TargetWorld, Result, PressPos.WorldRay);
if (!bWorldHit)
{
return FInputRayHit();
}
return FInputRayHit(Result.Distance, Result.ImpactNormal);
}
void UEditPivotTool::OnClickPress(const FInputDeviceRay& PressPos)
{
FInputRayHit HitPos = CanBeginClickDragSequence(PressPos);
check(HitPos.bHit);
GetToolManager()->BeginUndoTransaction(LOCTEXT("TransformToolTransformTxnName", "SnapDrag"));
FEditPivotTarget& ActiveTarget = ActiveGizmos[0];
USceneComponent* GizmoComponent = ActiveTarget.TransformGizmo->GetGizmoActor()->GetRootComponent();
StartDragTransform = GizmoComponent->GetComponentToWorld();
}
void UEditPivotTool::OnClickDrag(const FInputDeviceRay& DragPos)
{
bool bRotate = (TransformProps->RotationMode != EEditPivotSnapDragRotationMode::Ignore);
float NormalSign = (TransformProps->RotationMode == EEditPivotSnapDragRotationMode::AlignFlipped) ? -1.0f : 1.0f;
FHitResult Result;
bool bWorldHit = ToolSceneQueriesUtil::FindNearestVisibleObjectHit(TargetWorld, Result, DragPos.WorldRay);
if (bWorldHit == false)
{
return;
}
FVector HitPos = Result.ImpactPoint;
FVector TargetNormal = (-NormalSign) * Result.Normal;
FQuaterniond AlignRotation = (bRotate) ?
FQuaterniond(FVector3d::UnitZ(), (FVector3d)TargetNormal) : FQuaterniond::Identity();
FTransform NewTransform = StartDragTransform;
NewTransform.SetRotation((FQuat)AlignRotation);
NewTransform.SetTranslation(HitPos);
FEditPivotTarget& ActiveTarget = ActiveGizmos[0];
ActiveTarget.TransformGizmo->SetNewGizmoTransform(NewTransform);
}
void UEditPivotTool::OnClickRelease(const FInputDeviceRay& ReleasePos)
{
OnTerminateDragSequence();
}
void UEditPivotTool::OnTerminateDragSequence()
{
FEditPivotTarget& ActiveTarget = ActiveGizmos[0];
USceneComponent* GizmoComponent = ActiveTarget.TransformGizmo->GetGizmoActor()->GetRootComponent();
FTransform EndDragtransform = GizmoComponent->GetComponentToWorld();
TUniquePtr<FComponentWorldTransformChange> Change = MakeUnique<FComponentWorldTransformChange>(StartDragTransform, EndDragtransform);
GetToolManager()->EmitObjectChange(GizmoComponent, MoveTemp(Change),
LOCTEXT("TransformToolTransformTxnName", "SnapDrag"));
GetToolManager()->EndUndoTransaction();
}
void UEditPivotTool::UpdateAssets(const FFrame3d& NewPivotWorldFrame)
{
GetToolManager()->BeginUndoTransaction(LOCTEXT("EditPivotToolTransactionName", "Edit Pivot"));
FTransform NewWorldTransform = NewPivotWorldFrame.ToFTransform();
FTransform NewWorldInverse = NewWorldTransform.Inverse();
TArray<FTransform> OriginalTransforms;
for (int32 ComponentIdx = 0; ComponentIdx < Targets.Num(); ComponentIdx++)
{
OriginalTransforms.Add((FTransform)UE::ToolTarget::GetLocalToWorldTransform(Targets[ComponentIdx]));
}
for (int32 ComponentIdx = 0; ComponentIdx < Targets.Num(); ComponentIdx++)
{
UPrimitiveComponent* Component = UE::ToolTarget::GetTargetComponent(Targets[ComponentIdx]);
Component->Modify();
UInstancedStaticMeshComponent* InstancedComponent = Cast<UInstancedStaticMeshComponent>(Component);
if (InstancedComponent != nullptr)
{
// For ISMC, we will not bake in a mesh transform, instead we will update the instance transforms relative to the new pivot
// TODO: this could be optional, and another alternative would be to bake the pivot to the mesh and then update
// all the instance transforms so they stay in the same position?
// save world transforms
int32 NumInstances = InstancedComponent->GetInstanceCount();
TArray<FTransform> WorldTransforms;
WorldTransforms.SetNum(NumInstances);
for (int32 k = 0; k < NumInstances; ++k)
{
InstancedComponent->GetInstanceTransform(k, WorldTransforms[k], true);
}
// update position to new pivot
InstancedComponent->SetWorldTransform(NewWorldTransform);
// restore world transforms, which will compute new local transforms such that the instances do not move in the world
for (int32 k = 0; k < NumInstances; ++k)
{
InstancedComponent->UpdateInstanceTransform(k, WorldTransforms[k], true, true, false);
}
}
else if (MapToFirstOccurrences[ComponentIdx] == ComponentIdx)
{
UE::Geometry::FTransform3d ToBake(OriginalTransforms[ComponentIdx] * NewWorldInverse);
// transform simple collision geometry
if (UE::Geometry::ComponentTypeSupportsCollision(Component))
{
UE::Geometry::TransformSimpleCollision(Component, ToBake);
}
FMeshDescription SourceMesh(UE::ToolTarget::GetMeshDescriptionCopy(Targets[ComponentIdx], false));
FMeshDescriptionEditableTriangleMeshAdapter EditableMeshDescAdapter(&SourceMesh);
MeshAdapterTransforms::ApplyTransform(EditableMeshDescAdapter, ToBake);
// todo: support vertex-only update
UE::ToolTarget::CommitMeshDescriptionUpdate(Targets[ComponentIdx], &SourceMesh);
Component->SetWorldTransform(NewWorldTransform);
}
else
{
// try to invert baked transform
FTransform Baked = OriginalTransforms[MapToFirstOccurrences[ComponentIdx]] * NewWorldInverse;
Component->SetWorldTransform(Baked.Inverse() * OriginalTransforms[ComponentIdx]);
}
AActor* OwnerActor = UE::ToolTarget::GetTargetActor(Targets[ComponentIdx]);
if (OwnerActor)
{
OwnerActor->MarkComponentsRenderStateDirty();
OwnerActor->UpdateComponentTransforms();
}
}
// hack to ensure user sees the updated pivot immediately: request re-select of the original selection
FSelectedOjectsChangeList NewSelection;
NewSelection.ModificationType = ESelectedObjectsModificationType::Replace;
for (int OrigMeshIdx = 0; OrigMeshIdx < Targets.Num(); OrigMeshIdx++)
{
AActor* OwnerActor = UE::ToolTarget::GetTargetActor(Targets[OrigMeshIdx]);
if (OwnerActor)
{
NewSelection.Actors.Add(OwnerActor);
}
}
GetToolManager()->RequestSelectionChange(NewSelection);
GetToolManager()->EndUndoTransaction();
}
#undef LOCTEXT_NAMESPACE