Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshImageBaker.h
lonnie li 04eedbdd12 ModelingTools: Refactor new bake path to bake evaluators.
Add support for variable float size and bake results per evaluator.

#rb jimmy.andrews michael.balzer
#rnx
#jira UETOOL-3397
#preflight 60aea5a35f6905000159e87b

[CL 16475935 by lonnie li in ue5-main branch]
2021-05-26 17:14:57 -04:00

41 lines
541 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Sampling/MeshImageBakingCache.h"
namespace UE
{
namespace Geometry
{
class DYNAMICMESH_API FMeshImageBaker
{
public:
virtual ~FMeshImageBaker() {}
void SetCache(const FMeshImageBakingCache* CacheIn)
{
ImageBakeCache = CacheIn;
}
const FMeshImageBakingCache* GetCache() const
{
return ImageBakeCache;
}
virtual void Bake()
{
}
protected:
const FMeshImageBakingCache* ImageBakeCache;
};
} // end namespace UE::Geometry
} // end namespace UE