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Add support for variable float size and bake results per evaluator. #rb jimmy.andrews michael.balzer #rnx #jira UETOOL-3397 #preflight 60aea5a35f6905000159e87b [CL 16475935 by lonnie li in ue5-main branch]
41 lines
541 B
C++
41 lines
541 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Sampling/MeshImageBakingCache.h"
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namespace UE
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{
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namespace Geometry
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{
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class DYNAMICMESH_API FMeshImageBaker
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{
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public:
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virtual ~FMeshImageBaker() {}
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void SetCache(const FMeshImageBakingCache* CacheIn)
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{
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ImageBakeCache = CacheIn;
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}
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const FMeshImageBakingCache* GetCache() const
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{
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return ImageBakeCache;
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}
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virtual void Bake()
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{
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}
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protected:
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const FMeshImageBakingCache* ImageBakeCache;
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};
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} // end namespace UE::Geometry
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} // end namespace UE
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