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Also made a small change to LaplacianOperators.cpp:ConstructScaledCotangentLaplacian(), which had checkSlow() that was failing on zero-elements Area matrix at boundary vertices. Code in this function does not appear to correctly handle boundary vertices (however things work out in the end because matrices are squared later?) #rb none #rnx #ROBOMERGE-SOURCE: CL 13145964 via CL 13145965 via CL 13145966 #ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358) [CL 13145967 by ryan schmidt in Main branch]
13 lines
471 B
C++
13 lines
471 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Solvers/ConstrainedMeshSmoother.h"
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#include "Solvers/Internal/ConstrainedMeshSmoothers.h"
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TUniquePtr<UE::Solvers::IConstrainedMeshSolver> UE::MeshDeformation::ConstructConstrainedMeshSmoother(const ELaplacianWeightScheme WeightScheme, const FDynamicMesh3& DynamicMesh)
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{
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TUniquePtr<UE::Solvers::IConstrainedMeshSolver> Deformer(new FBiHarmonicMeshSmoother(DynamicMesh, WeightScheme));
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return Deformer;
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}
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