Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheEd/Classes/GeometryCacheAssetBroker.h
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

18 lines
562 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ComponentAssetBroker.h"
/** AssetBroker class for GeometryCache assets*/
class FGeometryCacheAssetBroker : public IComponentAssetBroker
{
public:
// Begin IComponentAssetBroker Implementation
UClass* GetSupportedAssetClass() override;
virtual bool AssignAssetToComponent(UActorComponent* InComponent, UObject* InAsset) override;
virtual UObject* GetAssetFromComponent(UActorComponent* InComponent) override;
// End IComponentAssetBroker Implementation
};