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- Added a new plugin key BuiltInInitialFeatureState for game feature plugins to replace the three separate booleans (the old bools are still supported if this key is missing) - Added a link from the game feature data editor to get to the plugin editor for the associated plugin - Added display of initial plugin state to the game feature data editor - Added a so-so mechanism to extend the plugin descriptor editor from other plugins - Used this to allow editing the initial state for game feature plugins #jira UE-107640 #jira UE-107643 #ROBOMERGE-OWNER: michael.noland #ROBOMERGE-AUTHOR: michael.noland #ROBOMERGE-SOURCE: CL 15550116 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) #ROBOMERGE-CONFLICT from-shelf [CL 15550178 by michael noland in ue5-main branch]
39 lines
752 B
C#
39 lines
752 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GameFeaturesEditor : ModuleRules
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{
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public GameFeaturesEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"DeveloperSettings",
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"Engine",
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"ModularGameplay",
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"GameFeatures",
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"EditorSubsystem",
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"UnrealEd",
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"Projects",
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"EditorFramework",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"PropertyEditor",
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"SharedSettingsWidgets",
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"Json"
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}
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);
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}
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}
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}
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