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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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#include "IDetailCustomNodeBuilder.h"
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#include "IPropertyTypeCustomization.h"
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class FInputContextDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** ILayoutDetails interface */
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virtual void CustomizeDetails( class IDetailLayoutBuilder& DetailBuilder ) override;
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};
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class FEnhancedActionMappingCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable(new FEnhancedActionMappingCustomization());
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}
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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private:
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void RemoveMappingButton_OnClick() const;
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TSharedPtr<IPropertyTypeCustomization> KeyStructInstance;
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TSharedPtr<IPropertyHandle> MappingPropertyHandle;
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};
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