Files
UnrealEngineUWP/Engine/Plugins/Editor/MaterialAnalyzer/Source/MaterialAnalyzer.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

33 lines
694 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MaterialAnalyzer : ModuleRules
{
public MaterialAnalyzer(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/WorkspaceMenuStructure/Public"
}
);
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"PropertyEditor"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"AssetManagerEditor"
});
}
}
}