Files
UnrealEngineUWP/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
mark satterthwaite f760b3a22b #ROBOMERGE-AUTHOR: mark.satterthwaite
Duplicate 4098660 & 4101604

Restore the MacGraphicsSwitching plugin removed in 3212253 and begin refactoring it to support switching the Editor between Metal GPUs - primarily this is of benefit to those with eGPUs.
- Changing the GPU will ask you to restart.
- Fixes a bug where 27" iMacs report an Intel GPU even though it is physically disabled.

Add support for Metal device notiications and amend the MacGraphicsSwitching plugin to use it to update when GPUs are added or removed.

#rb none
#jira UERNDR-404

#ROBOMERGE-SOURCE: CL 4101702 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4101704 by mark satterthwaite in Staging-4.20 branch]
2018-05-30 19:08:23 -04:00

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{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "1.0",
"FriendlyName" : "Mac Graphics Switching",
"Description" : "Provides support for switching between multiple graphics devices on macOS.",
"Category" : "Misc",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "http://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : true,
"CanContainContent" : false,
"IsBetaVersion" : false,
"Installed" : false,
"Modules" :
[
{
"Name" : "MacGraphicsSwitching",
"Type" : "Editor",
"LoadingPhase" : "Default",
"WhitelistPlatforms" :
[
"Mac"
]
}
]
}