Files
UnrealEngineUWP/Engine/Plugins/Editor/GeometryMode/Source/TextureAlignMode/Public/TextureAlignMode.h
Ryan Durand 28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00

25 lines
621 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Toolkits/BaseToolkit.h"
/**
* Mode Toolkit for the Texture Align Tools
*/
class FTextureAlignMode : public FModeToolkit
{
public:
virtual void RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
virtual void UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
/** IToolkit interface */
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual class FEdMode* GetEditorMode() const override;
private:
};