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Second batch of remaining Engine copyright updates. #rnx #rb none #jira none [CL 10871196 by Ryan Durand in Main branch]
35 lines
613 B
C#
35 lines
613 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class Concert : ModuleRules
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{
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public Concert(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject", // FH: Can we do without at some point?
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"ConcertTransport",
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"Serialization",
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[]
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{
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"ConcertTransport",
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}
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);
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//PrivateDependencyModuleNames.AddRange(
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// new string[]
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// {
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// "ConcertTransport",
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// }
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//);
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}
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}
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}
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