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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Plugins/Compression/OodleData/Source/Private
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Dan Thompson c9b649384e Oodle: The number of bufers kept around for data decoding is now configurable in Engine.ini. Additionally, buffers are allocated on an as-needed basis to avoid memory costs if Oodle is not used. #rb charles.bloom #pf 60c3bec0e5979e0001e693d4
[CL 16647627 by Dan Thompson in ue5-main branch]
2021-06-11 17:34:39 -04:00
..
OodleDataCompressionFormat.cpp
Oodle: The number of bufers kept around for data decoding is now configurable in Engine.ini. Additionally, buffers are allocated on an as-needed basis to avoid memory costs if Oodle is not used. #rb charles.bloom #pf 60c3bec0e5979e0001e693d4
2021-06-11 17:34:39 -04:00
OodleDataCompressionFormatPCH.h
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
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