Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigDrawingDetails.h
Helge Mathee b31b4c33c6 Control Rig - Moving out of experimental
#jira UE-114826
#rb na

Changing Control Rig plugin directory from

Engine/Plugins/Experimental/ControlRig

to

Engine/Plugins/Animation/ControlRig

[CL 16658308 by Helge Mathee in ue5-main branch]
2021-06-14 10:27:38 -04:00

53 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "ControlRigBlueprint.h"
#include "ControlRigDrawingDetails.generated.h"
class IDetailLayoutBuilder;
USTRUCT()
struct FControlRigDrawContainerImportFbxSettings
{
GENERATED_BODY()
FControlRigDrawContainerImportFbxSettings()
: Scale(1.f)
, Detail(1)
, bMergeCurves(false)
{}
UPROPERTY(EditAnywhere, Category = "Fbx Import")
float Scale;
UPROPERTY(EditAnywhere, Category = "Fbx Import", meta = (UIMin = "1", UIMax = "8"))
int32 Detail;
UPROPERTY(EditAnywhere, Category = "Fbx Import")
bool bMergeCurves;
};
class FControlRigDrawContainerDetails : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FControlRigDrawContainerDetails);
}
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
protected:
FReply OnImportCurvesFromFBXClicked();
static void ImportCurvesFromFBX(const FString& InFilePath, UControlRigBlueprint* InBlueprint, const FControlRigDrawContainerImportFbxSettings& InSettings);
UControlRigBlueprint* BlueprintBeingCustomized;
};