Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/ControlRigEditor.Build.cs
Helge Mathee b31b4c33c6 Control Rig - Moving out of experimental
#jira UE-114826
#rb na

Changing Control Rig plugin directory from

Engine/Plugins/Experimental/ControlRig

to

Engine/Plugins/Animation/ControlRig

[CL 16658308 by Helge Mathee in ue5-main branch]
2021-06-14 10:27:38 -04:00

90 lines
2.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ControlRigEditor : ModuleRules
{
public ControlRigEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"ControlRigEditor/Private",
"ControlRigEditor/Private/Sequencer",
"ControlRigEditor/Private/EditMode",
"ControlRigEditor/Private/Graph",
"ControlRigEditor/Private/Editor",
"../../../../Source/Editor/UnrealEd/Private",
"../../../../Source/Developer/MessageLog/Private", //compatibility for FBX importer
"ControlRigEditor/Private/Tools"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"CurveEditor",
"MainFrame",
"AppFramework",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"InputCore",
"Engine",
"EditorFramework",
"UnrealEd",
"KismetCompiler",
"BlueprintGraph",
"ControlRig",
"ControlRigDeveloper",
"Kismet",
"EditorStyle",
"EditorWidgets",
"ApplicationCore",
"AnimationCore",
"PropertyEditor",
"AnimGraph",
"AnimGraphRuntime",
"MovieScene",
"MovieSceneTracks",
"MovieSceneTools",
"Sequencer",
"LevelSequenceEditor",
"ClassViewer",
"AssetTools",
"ContentBrowser",
"ContentBrowserData",
"LevelEditor",
"SceneOutliner",
"LevelSequence",
"GraphEditor",
"PropertyPath",
"Persona",
"UMG",
"TimeManagement",
"PropertyPath",
"WorkspaceMenuStructure",
"Json",
"DesktopPlatform",
"ToolMenus",
"RigVM",
"RigVMDeveloper",
"AnimationEditor",
"MessageLog",
"SequencerScripting",
"PropertyAccessEditor",
"KismetWidgets",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
}
}
}