Files
UnrealEngineUWP/Engine/Build/BatchFiles/RunUBT.sh
jonathan adamczewski 007a58123e UnrealBuildTool.exe -> dotnet UnrealBuildTool.dll (2/n)
Various build scripts

[CL 15750907 by jonathan adamczewski in ue5-main branch]
2021-03-19 16:26:44 -04:00

40 lines
1.4 KiB
Bash
Executable File

#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
EnvironmentType=-dotnet
# If ran from somewhere other then the script location we'll have the full base path
BASE_PATH="`dirname "$0"`"
if [ ! -d "$BASE_PATH/../../Binaries/DotNET" ]; then
echo RunUBT ERROR: It looks like you're missing some files that are required in order to run UBT. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
exit 1
fi
if [ ! -d "$BASE_PATH/../../Source" ]; then
echo RunUBT ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles directory.
exit 1
fi
if [ "$(uname)" = "Darwin" ]; then
# Setup Environment
source "$BASE_PATH/Mac/SetupEnvironment.sh" $EnvironmentType "$BASE_PATH/Mac"
fi
if [ "$(uname)" = "Linux" ]; then
# Setup Environment
source "$BASE_PATH/Linux/SetupEnvironment.sh" $EnvironmentType "$BASE_PATH/Linux"
fi
if [ -f "$BASE_PATH/../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then
dotnet msbuild /restore /target:build /property:Configuration=Development /nologo $BASE_PATH/../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:quiet
if [ $? -ne 0 ]; then
echo RunUBT ERROR: Failed to build UnrealBuildTool
exit 1
fi
fi
# pass all parameters to UBT
dotnet "$BASE_PATH/../../Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" "$@"