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https://github.com/izzy2lost/UnrealEngineUWP.git
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Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release. Particular things that I know I'm not sure about: - Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all. - I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name. - Likewise, not sure what needs to be updated for icon bundles on iOS. Things that have not been changed: - Windows still uses IDI_UE4ICON for its icon - UE4CommandLine.txt - There's still a UE4Game module which is used by content-only projects #rb none [CL 14301890 by Ben Marsh in ue5-main branch]
109 lines
2.1 KiB
Bash
Executable File
109 lines
2.1 KiB
Bash
Executable File
#!/bin/bash
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STEP=0
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CURRENT_DIR=$(cd "$(dirname "$BASH_SOURCE")"; pwd)
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TIMESTAMP=`date +%y-%m-%d_%H.%M.%S`
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LOG_FILE=$CURRENT_DIR/"QASmoke_$TIMESTAMP.log"
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SUCCESS_MESSAGE="***** SMOKE SUCCESSFUL *****"
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Header()
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{
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echo "Ran on `date` on `hostname`"
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echo "Original location: $LOG_FILE"
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}
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OneTimeSetup()
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{
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echo "Performing one-time setup"
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set -x
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cp Engine/Build/Git/Setup.sh .
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./Setup.sh
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rm Setup.sh
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set +x
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}
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GenerateProjectFiles()
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{
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echo "Generating project files"
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set -x
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bash GenerateProjectFiles.sh
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set +x
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}
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BuildTarget()
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{
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echo "Cleaning $1"
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set -x
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make $1 ARGS="-clean"
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set +x
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echo "Attempting timed build of $1"
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set -x
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time make $1
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set +x
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echo "$1 was successful"
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}
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CompileTPS()
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{
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# FIXME: get rid of this step
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echo "Recompiling editor dependencies locally"
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set -x
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pushd Engine/Build/BatchFiles/Linux
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export VERBOSE=1
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./BuildThirdParty.sh
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popd
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set +x
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}
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Run()
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{
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STEP=$((STEP+1))
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echo "Step $STEP: $1 ${@:2}"
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echo "------------------------------------------------------------------------" >> $LOG_FILE
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echo " Step $STEP $1 ${@:2}" >> $LOG_FILE
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echo "------------------------------------------------------------------------" >> $LOG_FILE
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$1 ${@:2} >> $LOG_FILE 2>&1
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}
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# Main
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set -e
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if [ -z "$1" ]; then
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echo "---------------"
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echo "This is a script for QA to manually smoke a branch"
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echo ""
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echo "Successful run should end with $SUCCESS_MESSAGE"
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echo "Any other messages indicate a problem - see `basename $LOG_FILE`"
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echo ""
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echo "---------------"
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pushd ../../../.. >> /dev/null
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Run Header
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Run OneTimeSetup
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Run GenerateProjectFiles
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# rebuild dependencies locally for editor targets (extra safety still)
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Run CompileTPS
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# build usual targets, roughly ascending by build time
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Run BuildTarget BlankProgram
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Run BuildTarget UnrealPak
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Run BuildTarget SlateViewer
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Run BuildTarget UnrealClient
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Run BuildTarget UnrealGame
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Run BuildTarget UnrealServer
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# build editor targets, roughly ascending by build time
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Run BuildTarget ShaderCompileWorker
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Run BuildTarget UnrealFrontend
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Run BuildTarget UnrealEditor
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popd >> /dev/null
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else
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time Run $1
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fi
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echo "$SUCCESS_MESSAGE"
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