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Remove old CrashReportHelper Move files dealing with crash upload and reporting to Runtime/CrashReportCore from CrashReportClient Addition of CrashReporter Plugin in Fortnite for use with IOS #rb brandon.schaefer, chris.bunner #ROBOMERGE-OWNER: peter.sauerbrei #ROBOMERGE-AUTHOR: peter.sauerbrei #ROBOMERGE-SOURCE: CL 5814730 via CL 5814731 via CL 5814748 via CL 5817030 [CL 5817031 by peter sauerbrei in Main branch]
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CrashDebugHelper : ModuleRules
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{
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public CrashDebugHelper( ReadOnlyTargetRules Target ) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/CrashDebugHelper/Private/",
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"Developer/CrashDebugHelper/Private/Linux",
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"Developer/CrashDebugHelper/Private/Mac",
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"Developer/CrashDebugHelper/Private/Windows",
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"Developer/CrashDebugHelper/Private/IOS",
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}
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);
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PrivateIncludePaths.Add( "ThirdParty/PLCrashReporter/plcrashreporter-master-5ae3b0a/Source" );
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if (Target.Type != TargetType.Game && Target.Type != TargetType.Client)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"SourceControl"
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}
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);
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}
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else
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{
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IsRedistributableOverride = true;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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}
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);
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}
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if(Target.Platform == UnrealTargetPlatform.Win64 && Target.WindowsPlatform.bUseBundledDbgHelp)
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{
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throw new System.Exception("CrashDebugHelper uses DBGENG.DLL at runtime, which depends on a matching version of DBGHELP.DLL but cannot be redistributed. Please set WindowsPlatform.bUseBundledDbgHelp = false for this target.");
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}
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}
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}
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